Big update

This commit is contained in:
Stefan Cepko
2026-06-02 05:19:38 -04:00
parent cb79e028be
commit 39a4725334
7 changed files with 593 additions and 243 deletions
+1
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@@ -0,0 +1 @@
knot_animation/__pycache__
+23 -9
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@@ -45,6 +45,8 @@ def _make_torus_knot(
bevel_resolution: int, bevel_resolution: int,
knot_scale: float, knot_scale: float,
scene=None, scene=None,
turbulence: float = 0.0,
smooth_shading: bool = True,
) -> bpy.types.Object: ) -> bpy.types.Object:
"""Procedurally build / update the AnimKnot NURBS curve in-place. """Procedurally build / update the AnimKnot NURBS curve in-place.
@@ -99,6 +101,9 @@ def _make_torus_knot(
# 3. Resolve shape parameters # 3. Resolve shape parameters
shape_type = config.get('shape_type', 'TORUS_KNOT') shape_type = config.get('shape_type', 'TORUS_KNOT')
rP = config.get('torus_rP', 0.0) * math.pi * 2.0
sP = config.get('torus_sP', 0.0) * math.pi * 2.0
if shape_type == 'TORUS_KNOT': if shape_type == 'TORUS_KNOT':
p = config.get('torus_p', 2) p = config.get('torus_p', 2)
q = config.get('torus_q', 3) q = config.get('torus_q', 3)
@@ -117,8 +122,6 @@ def _make_torus_knot(
u = config.get('torus_u', 1) u = config.get('torus_u', 1)
v = config.get('torus_v', 1) v = config.get('torus_v', 1)
rP = config.get('torus_rP', 0.0) * math.pi * 2.0
sP = config.get('torus_sP', 0.0) * math.pi * 2.0
h = config.get('torus_h', 1.0) h = config.get('torus_h', 1.0)
multiple_links = config.get('multiple_links', False) multiple_links = config.get('multiple_links', False)
@@ -197,20 +200,23 @@ def _make_torus_knot(
t_param = (i / steps) * t_max t_param = (i / steps) * t_max
w_eff = w if link == 0 else -w w_eff = w if link == 0 else -w
x = (R + w_eff * math.cos(twists * t_param / 2.0)) * math.cos(t_param) t_param_rot = t_param + rP
y = (R + w_eff * math.cos(twists * t_param / 2.0)) * math.sin(t_param) twist_angle = twists * t_param_rot / 2.0 + sP
z = w_eff * math.sin(twists * t_param / 2.0)
x = (R + w_eff * math.cos(twist_angle)) * math.cos(t_param_rot)
y = (R + w_eff * math.cos(twist_angle)) * math.sin(t_param_rot)
z = w_eff * math.sin(twist_angle)
elif shape_type == 'LISSAJOUS': elif shape_type == 'LISSAJOUS':
t_param = (i / steps) * TAU t_param = (i / steps) * TAU
x = amp * math.sin(kx * t_param) x = amp * math.sin(kx * t_param + rP)
y = amp * math.sin(ky * t_param + (TAU / 4.0)) y = amp * math.sin(ky * t_param + (TAU / 4.0) + sP)
z = amp * math.sin(kz * t_param) z = amp * math.sin(kz * t_param + rP + sP)
elif shape_type == 'SPIRAL': elif shape_type == 'SPIRAL':
t_param = -math.pi / 2.0 + (i / max(1, steps - 1)) * math.pi t_param = -math.pi / 2.0 + (i / max(1, steps - 1)) * math.pi
theta = t_param theta = t_param
phi = turns * 2.0 * t_param phi = turns * 2.0 * t_param + rP + sP
x = R * math.cos(theta) * math.cos(phi) x = R * math.cos(theta) * math.cos(phi)
y = R * math.cos(theta) * math.sin(phi) y = R * math.cos(theta) * math.sin(phi)
z = R * math.sin(theta) z = R * math.sin(theta)
@@ -218,6 +224,14 @@ def _make_torus_knot(
else: else:
x, y, z = 0.0, 0.0, 0.0 x, y, z = 0.0, 0.0, 0.0
if turbulence > 0.0:
nx = math.sin(i * 1.345 + rP) * turbulence
ny = math.cos(i * 0.932 - sP) * turbulence
nz = math.sin(i * 1.777 + rP + sP) * turbulence
x += nx
y += ny
z += nz
spline.points[i].co = (x, y, z, 1.0) spline.points[i].co = (x, y, z, 1.0)
# 6. Transform and material # 6. Transform and material
+96 -17
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@@ -139,33 +139,33 @@ def knot_frame_handler(scene, depsgraph=None) -> None:
config[key] = val_b config[key] = val_b
# Animated spin phase # Animated spin phase
sP_a = item.torus_sP + effective_f * item.spin_phase_rate * reactivity sP_a = item.torus_sP + effective_f * item.spin_phase_rate
sP_b = next_item.torus_sP + effective_f * next_item.spin_phase_rate * reactivity sP_b = next_item.torus_sP + effective_f * next_item.spin_phase_rate
config["torus_sP"] = sP_a + (sP_b - sP_a) * t config["torus_sP"] = sP_a + (sP_b - sP_a) * t
# Animated revolution phase # Animated revolution phase
rP_a = item.torus_rP + effective_f * item.rev_phase_rate * reactivity rP_a = item.torus_rP + effective_f * item.rev_phase_rate
rP_b = next_item.torus_rP + effective_f * next_item.rev_phase_rate * reactivity rP_b = next_item.torus_rP + effective_f * next_item.rev_phase_rate
config["torus_rP"] = rP_a + (rP_b - rP_a) * t config["torus_rP"] = rP_a + (rP_b - rP_a) * t
# Animated height pulse # Animated height pulse
h_a = item.torus_h + ( h_a = item.torus_h + (
math.sin(effective_f * item.height_rate * reactivity) * abs(item.height_rate) * 5.0 math.sin(effective_f * item.height_rate) * abs(item.height_rate) * 5.0 * reactivity
if item.height_rate != 0.0 else 0.0 if item.height_rate != 0.0 else 0.0
) )
h_b = next_item.torus_h + ( h_b = next_item.torus_h + (
math.sin(effective_f * next_item.height_rate * reactivity) * abs(next_item.height_rate) * 5.0 math.sin(effective_f * next_item.height_rate) * abs(next_item.height_rate) * 5.0 * reactivity
if next_item.height_rate != 0.0 else 0.0 if next_item.height_rate != 0.0 else 0.0
) )
config["torus_h"] = h_a + (h_b - h_a) * t config["torus_h"] = h_a + (h_b - h_a) * t
# Animated scale oscillation # Animated scale oscillation
sc_a = ( sc_a = (
1.0 + item.scale_amplitude * math.sin(effective_f * item.scale_rate * reactivity) 1.0 + item.scale_amplitude * math.sin(effective_f * item.scale_rate) * reactivity
if item.scale_amplitude > 0.0 and item.scale_rate != 0.0 else None if item.scale_amplitude > 0.0 and item.scale_rate != 0.0 else None
) )
sc_b = ( sc_b = (
1.0 + next_item.scale_amplitude * math.sin(effective_f * next_item.scale_rate * reactivity) 1.0 + next_item.scale_amplitude * math.sin(effective_f * next_item.scale_rate) * reactivity
if next_item.scale_amplitude > 0.0 and next_item.scale_rate != 0.0 else None if next_item.scale_amplitude > 0.0 and next_item.scale_rate != 0.0 else None
) )
if sc_a is not None or sc_b is not None: if sc_a is not None or sc_b is not None:
@@ -176,21 +176,39 @@ def knot_frame_handler(scene, depsgraph=None) -> None:
else: else:
# Apply animated rates with reactivity (no transition) # Apply animated rates with reactivity (no transition)
if item.spin_phase_rate != 0.0: if item.spin_phase_rate != 0.0:
config["torus_sP"] += effective_f * item.spin_phase_rate * reactivity config["torus_sP"] += effective_f * item.spin_phase_rate
if item.rev_phase_rate != 0.0: if item.rev_phase_rate != 0.0:
config["torus_rP"] += effective_f * item.rev_phase_rate * reactivity config["torus_rP"] += effective_f * item.rev_phase_rate
if item.height_rate != 0.0: if item.height_rate != 0.0:
config["torus_h"] += ( config["torus_h"] += (
math.sin(effective_f * item.height_rate * reactivity) * abs(item.height_rate) * 5.0 math.sin(effective_f * item.height_rate) * abs(item.height_rate) * 5.0 * reactivity
) )
if item.scale_amplitude > 0.0 and item.scale_rate != 0.0: if item.scale_amplitude > 0.0 and item.scale_rate != 0.0:
config["_scale_override"] = ( config["_scale_override"] = (
1.0 + item.scale_amplitude * math.sin(effective_f * item.scale_rate * reactivity) 1.0 + item.scale_amplitude * math.sin(effective_f * item.scale_rate) * reactivity
) )
# ── Apply Attenuverter Modulations ───────────────────────────────────────
# Float mods
for key in [
"torus_R", "torus_r", "torus_eR", "torus_iR", "torus_h",
"mobius_width", "liss_amp", "spiral_R",
"geo_extrude", "geo_offset", "geo_bDepth"
]:
if f"mod_{key}" in config and config[f"mod_{key}"] != 0.0:
config[key] += config[f"mod_{key}"] * reactivity
# Integer mods (clamp to minimum 1 for topology safety)
for key in [
"torus_p", "torus_q", "mobius_twists",
"liss_kx", "liss_ky", "liss_kz", "spiral_turns"
]:
if f"mod_{key}" in config and config[f"mod_{key}"] != 0.0:
config[key] = max(1, config[key] + int(config[f"mod_{key}"] * reactivity))
# ── Cross-material blend ───────────────────────────────────────────────── # ── Cross-material blend ─────────────────────────────────────────────────
cross_material = False cross_material = False
if transition_active: if transition_active:
@@ -200,26 +218,87 @@ def knot_frame_handler(scene, depsgraph=None) -> None:
if cross_material: if cross_material:
config["_skip_material"] = True config["_skip_material"] = True
# ── Apply Global Settings & Overrides ────────────────────────────────────
is_render = False
if depsgraph is not None and getattr(depsgraph, "mode", 'VIEWPORT') == 'RENDER':
is_render = True
res = glob.render_resolution if is_render else glob.preview_resolution
bevel_res = glob.render_bevel_resolution if is_render else glob.preview_bevel_resolution
if "geo_bDepth" in config:
config["geo_bDepth"] *= glob.global_master_thickness
if "preset_emission_strength" in config:
config["preset_emission_strength"] *= glob.global_emission_multiplier
if "preset_color" in config and glob.global_hue_shift != 0.0:
import colorsys
color_val = config["preset_color"]
if len(color_val) == 4:
r, g, b, a = color_val
else:
r, g, b = color_val
a = 1.0
h_hsv, s, v = colorsys.rgb_to_hsv(r, g, b)
h_hsv = (h_hsv + glob.global_hue_shift) % 1.0
nr, ng, nb = colorsys.hsv_to_rgb(h_hsv, s, v)
if len(color_val) == 4:
config["preset_color"] = (nr, ng, nb, a)
else:
config["preset_color"] = (nr, ng, nb)
# Resolve globals once and pass explicitly — no bpy.context inside geometry # Resolve globals once and pass explicitly — no bpy.context inside geometry
_make_torus_knot( _make_torus_knot(
config, config,
resolution=glob.resolution, resolution=res,
bevel_resolution=glob.bevel_resolution, bevel_resolution=bevel_res,
knot_scale=glob.knot_scale, knot_scale=glob.knot_scale,
scene=scene, scene=scene,
turbulence=glob.global_turbulence,
smooth_shading=glob.smooth_shading,
) )
if cross_material: if cross_material:
blend_name = f"KnotBlend_Item_{idx}" blend_name = f"KnotBlend_Item_{idx}"
blend_mat = bpy.data.materials.get(blend_name) blend_mat = bpy.data.materials.get(blend_name)
blend_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
if blend_obj:
if blend_mat: if blend_mat:
mix_node = blend_mat.node_tree.nodes.get("_KnotBlendMix") mix_node = blend_mat.node_tree.nodes.get("_KnotBlendMix")
if mix_node: if mix_node:
mix_node.inputs["Fac"].default_value = float(t) mix_node.inputs["Fac"].default_value = float(t)
blend_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
if blend_obj:
if len(blend_obj.data.materials) == 0: if len(blend_obj.data.materials) == 0:
blend_obj.data.materials.append(blend_mat) blend_obj.data.materials.append(blend_mat)
else: else:
blend_obj.data.materials[0] = blend_mat blend_obj.data.materials[0] = blend_mat
elif mat_a:
# Fallback if blend material wasn't generated
if len(blend_obj.data.materials) == 0:
blend_obj.data.materials.append(mat_a)
else:
blend_obj.data.materials[0] = mat_a
# ── Post-Geometry Object Overrides ───────────────────────────────────────
knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
if knot_obj:
knot_obj.display_type = 'WIRE' if glob.viewport_wireframe else 'TEXTURED'
knot_obj.rotation_euler[2] = effective_f * glob.auto_turntable_speed
# ── Camera Shake ─────────────────────────────────────────────────────────
cam = scene.camera
if cam:
shake = glob.camera_shake_amplitude
if shake > 0.0:
import random
# Deterministic noise based on frame for stable rendering
random.seed(int(f * 1000))
cam.delta_location = (
random.uniform(-shake, shake),
random.uniform(-shake, shake),
random.uniform(-shake, shake)
)
else:
cam.delta_location = (0.0, 0.0, 0.0)
+14
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@@ -250,6 +250,20 @@ class KNOT_OT_GenerateRandom(bpy.types.Operator):
_rand_apply_float(gen, item, "scale_amplitude") _rand_apply_float(gen, item, "scale_amplitude")
_rand_apply_float(gen, item, "cycle_rate") _rand_apply_float(gen, item, "cycle_rate")
if getattr(gen, "r_modulations", False):
import random
for k in [
"mod_torus_R", "mod_torus_r", "mod_torus_eR", "mod_torus_iR", "mod_torus_h",
"mod_mobius_width", "mod_liss_amp", "mod_spiral_R",
"mod_geo_extrude", "mod_geo_offset", "mod_geo_bDepth"
]:
setattr(item, k, random.uniform(-0.5, 0.5))
for k in [
"mod_torus_p", "mod_torus_q", "mod_mobius_twists",
"mod_liss_kx", "mod_liss_ky", "mod_liss_kz", "mod_spiral_turns"
]:
setattr(item, k, random.uniform(-2.0, 2.0))
_rand_apply_bool(gen, item, "multiple_links") _rand_apply_bool(gen, item, "multiple_links")
_rand_apply_bool(gen, item, "use_colors") _rand_apply_bool(gen, item, "use_colors")
_rand_apply_bool(gen, item, "random_colors") _rand_apply_bool(gen, item, "random_colors")
+109 -12
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@@ -79,19 +79,30 @@ def _update_knot_material_cb(self, context) -> None:
if not self.uid: if not self.uid:
self.uid = f"knot_{random.randint(100000, 999999)}" self.uid = f"knot_{random.randint(100000, 999999)}"
try:
scene = getattr(context, "scene", None)
if scene is None:
return
if self.material_mode == 'PRESET': if self.material_mode == 'PRESET':
_ensure_item_preset_material(self) _ensure_item_preset_material(self)
# Rebuild blend materials to keep transitions up to date # Rebuild blend materials to keep transitions up to date
prebuild_playlist_blend_materials(context.scene) prebuild_playlist_blend_materials(scene)
# Force redraw of 3-D viewport
for area in context.screen.areas:
if area.type == 'VIEW_3D':
area.tag_redraw()
# Instantly update the active viewport knot's material # Instantly update the active viewport knot's material
_update_viewport_knot_material(context.scene) _update_viewport_knot_material(scene)
# Force redraw of 3-D viewport if screen exists
screen = getattr(context, "screen", None)
if screen:
for area in screen.areas:
if area.type == 'VIEW_3D':
area.tag_redraw()
except Exception:
# Safe fallback: if this callback fires during depsgraph evaluation
# (e.g., driven by an F-curve), context accesses will throw internal state bugs.
pass
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
@@ -111,10 +122,14 @@ class KnotGlobalSettings(bpy.types.PropertyGroup):
"""Scene-level playback and rendering settings.""" """Scene-level playback and rendering settings."""
frames_per_knot: bpy.props.IntProperty( frames_per_knot: bpy.props.IntProperty(
name="Frames per Knot", default=12, min=1) name="Frames per Knot", default=12, min=1)
resolution: bpy.props.IntProperty( preview_resolution: bpy.props.IntProperty(
name="Curve Resolution", default=128, min=3, max=1024) name="Preview Curve Res", default=64, min=3, max=1024)
bevel_resolution: bpy.props.IntProperty( render_resolution: bpy.props.IntProperty(
name="Bevel Resolution", default=8, min=0, max=64) name="Render Curve Res", default=128, min=3, max=2048)
preview_bevel_resolution: bpy.props.IntProperty(
name="Preview Bevel Res", default=4, min=0, max=64)
render_bevel_resolution: bpy.props.IntProperty(
name="Render Bevel Res", default=8, min=0, max=64)
knot_scale: bpy.props.FloatProperty( knot_scale: bpy.props.FloatProperty(
name="Global Scale", default=1.0, min=0.01) name="Global Scale", default=1.0, min=0.01)
global_speed: bpy.props.FloatProperty( global_speed: bpy.props.FloatProperty(
@@ -127,6 +142,38 @@ class KnotGlobalSettings(bpy.types.PropertyGroup):
name="Reactivity", default=1.0, min=0.0, max=10.0, name="Reactivity", default=1.0, min=0.0, max=10.0,
description="Scales all per-knot animation rates. Wire a driver here for audio-reactive animation.") description="Scales all per-knot animation rates. Wire a driver here for audio-reactive animation.")
# New 8 Global Variables
global_turbulence: bpy.props.FloatProperty(
name="Turbulence (Noise)", default=0.0, min=0.0,
description="Injects 3D noise/displacement into the final curve vertices.")
global_emission_multiplier: bpy.props.FloatProperty(
name="Emission Multiplier", default=1.0, min=0.0,
description="Master scalar for the shader's emission strength.")
global_master_thickness: bpy.props.FloatProperty(
name="Master Thickness", default=1.0, min=0.0,
description="Multiplier for the knot's bevel depth.")
global_hue_shift: bpy.props.FloatProperty(
name="Hue Shift", default=0.0,
description="Offset applied to the material's color hue.")
camera_shake_amplitude: bpy.props.FloatProperty(
name="Camera Shake Amp", default=0.0, min=0.0,
description="Injects X/Y/Z jitter into the active camera's location.")
auto_turntable_speed: bpy.props.FloatProperty(
name="Turntable Speed", default=0.0,
description="Constant Z-axis rotation speed applied to the master knot object.")
smooth_shading: bpy.props.BoolProperty(
name="Smooth Shading", default=True,
description="Enforce Smooth shading on the generated mesh.")
viewport_wireframe: bpy.props.BoolProperty(
name="Viewport Wireframe", default=False,
description="Force the object to display as wireframe in the 3D viewport.")
# UI expand state
ui_show_global: bpy.props.BoolProperty(name="Global Settings", default=True)
ui_show_playback: bpy.props.BoolProperty(name="Playback", default=True)
ui_show_playlist: bpy.props.BoolProperty(name="Playlist", default=True)
ui_show_knot_edit: bpy.props.BoolProperty(name="Selected Knot", default=True)
class KnotItem(bpy.types.PropertyGroup): class KnotItem(bpy.types.PropertyGroup):
"""One entry in the knot playlist.""" """One entry in the knot playlist."""
@@ -147,25 +194,37 @@ class KnotItem(bpy.types.PropertyGroup):
# Topology (Torus Knot) # Topology (Torus Knot)
torus_p: bpy.props.IntProperty(name="Revolutions (p)", default=2, min=1) torus_p: bpy.props.IntProperty(name="Revolutions (p)", default=2, min=1)
mod_torus_p: bpy.props.FloatProperty(name="Mod p", default=0.0)
torus_q: bpy.props.IntProperty(name="Spins (q)", default=3, min=1) torus_q: bpy.props.IntProperty(name="Spins (q)", default=3, min=1)
mod_torus_q: bpy.props.FloatProperty(name="Mod q", default=0.0)
# Topology (Mobius) # Topology (Mobius)
mobius_twists: bpy.props.IntProperty(name="Half Twists", default=1, min=1) mobius_twists: bpy.props.IntProperty(name="Half Twists", default=1, min=1)
mod_mobius_twists: bpy.props.FloatProperty(name="Mod Twists", default=0.0)
mobius_width: bpy.props.FloatProperty(name="Width", default=1.0, min=0.1) mobius_width: bpy.props.FloatProperty(name="Width", default=1.0, min=0.1)
mod_mobius_width: bpy.props.FloatProperty(name="Mod Width", default=0.0)
# Topology (Lissajous 3D) # Topology (Lissajous 3D)
liss_kx: bpy.props.IntProperty(name="kx (Freq X)", default=3, min=1) liss_kx: bpy.props.IntProperty(name="kx (Freq X)", default=3, min=1)
mod_liss_kx: bpy.props.FloatProperty(name="Mod kx", default=0.0)
liss_ky: bpy.props.IntProperty(name="ky (Freq Y)", default=2, min=1) liss_ky: bpy.props.IntProperty(name="ky (Freq Y)", default=2, min=1)
mod_liss_ky: bpy.props.FloatProperty(name="Mod ky", default=0.0)
liss_kz: bpy.props.IntProperty(name="kz (Freq Z)", default=4, min=1) liss_kz: bpy.props.IntProperty(name="kz (Freq Z)", default=4, min=1)
mod_liss_kz: bpy.props.FloatProperty(name="Mod kz", default=0.0)
liss_amp: bpy.props.FloatProperty(name="Amplitude", default=2.0, min=0.1) liss_amp: bpy.props.FloatProperty(name="Amplitude", default=2.0, min=0.1)
mod_liss_amp: bpy.props.FloatProperty(name="Mod Amp", default=0.0)
# Topology (Spherical Spiral) # Topology (Spherical Spiral)
spiral_turns: bpy.props.IntProperty(name="Turns", default=10, min=1) spiral_turns: bpy.props.IntProperty(name="Turns", default=10, min=1)
mod_spiral_turns: bpy.props.FloatProperty(name="Mod Turns", default=0.0)
spiral_R: bpy.props.FloatProperty(name="Radius", default=2.0, min=0.1) spiral_R: bpy.props.FloatProperty(name="Radius", default=2.0, min=0.1)
mod_spiral_R: bpy.props.FloatProperty(name="Mod Radius", default=0.0)
# Radii (Torus Knot) # Radii (Torus Knot)
torus_R: bpy.props.FloatProperty(name="Major", default=2.0, min=0.0) torus_R: bpy.props.FloatProperty(name="Major", default=2.0, min=0.0)
mod_torus_R: bpy.props.FloatProperty(name="Mod Major", default=0.0)
torus_r: bpy.props.FloatProperty(name="Minor", default=1.0, min=0.0) torus_r: bpy.props.FloatProperty(name="Minor", default=1.0, min=0.0)
mod_torus_r: bpy.props.FloatProperty(name="Mod Minor", default=0.0)
# Colors (legacy TKP path) # Colors (legacy TKP path)
multiple_links: bpy.props.BoolProperty(name="Multiple Links", default=False) multiple_links: bpy.props.BoolProperty(name="Multiple Links", default=False)
@@ -205,7 +264,8 @@ class KnotItem(bpy.types.PropertyGroup):
# Transition # Transition
transition_frames: bpy.props.IntProperty( transition_frames: bpy.props.IntProperty(
name="Transition Frames", default=0, min=0, name="Transition Frames", default=0, min=0,
description="Number of frames to morph into the next knot (0 = instant)") description="Number of frames to morph into the next knot (0 = instant)",
update=_update_knot_material_cb)
transition_easing: bpy.props.EnumProperty( transition_easing: bpy.props.EnumProperty(
name="Easing", name="Easing",
items=[ items=[
@@ -217,8 +277,11 @@ class KnotItem(bpy.types.PropertyGroup):
# Geometry # Geometry
geo_extrude: bpy.props.FloatProperty(name="Extrude", default=0.0, min=0.0) geo_extrude: bpy.props.FloatProperty(name="Extrude", default=0.0, min=0.0)
mod_geo_extrude: bpy.props.FloatProperty(name="Mod Extrude", default=0.0)
geo_offset: bpy.props.FloatProperty(name="Offset", default=0.0) geo_offset: bpy.props.FloatProperty(name="Offset", default=0.0)
mod_geo_offset: bpy.props.FloatProperty(name="Mod Offset", default=0.0)
geo_bDepth: bpy.props.FloatProperty(name="Bevel Depth", default=0.04, min=0.0) geo_bDepth: bpy.props.FloatProperty(name="Bevel Depth", default=0.04, min=0.0)
mod_geo_bDepth: bpy.props.FloatProperty(name="Mod BDepth", default=0.0)
# Dimensions mode # Dimensions mode
mode: bpy.props.EnumProperty( mode: bpy.props.EnumProperty(
@@ -226,13 +289,25 @@ class KnotItem(bpy.types.PropertyGroup):
items=[('MAJOR_MINOR', "Major/Minor", ""), ('EXT_INT', "Exterior/Interior", "")], items=[('MAJOR_MINOR', "Major/Minor", ""), ('EXT_INT', "Exterior/Interior", "")],
default='MAJOR_MINOR') default='MAJOR_MINOR')
torus_eR: bpy.props.FloatProperty(name="Exterior", default=3.0, min=0.0) torus_eR: bpy.props.FloatProperty(name="Exterior", default=3.0, min=0.0)
mod_torus_eR: bpy.props.FloatProperty(name="Mod Ext", default=0.0)
torus_iR: bpy.props.FloatProperty(name="Interior", default=1.0, min=0.0) torus_iR: bpy.props.FloatProperty(name="Interior", default=1.0, min=0.0)
mod_torus_iR: bpy.props.FloatProperty(name="Mod Int", default=0.0)
torus_h: bpy.props.FloatProperty(name="Height", default=1.0, min=0.0) torus_h: bpy.props.FloatProperty(name="Height", default=1.0, min=0.0)
mod_torus_h: bpy.props.FloatProperty(name="Mod Height", default=0.0)
# Direction # Direction
flip_p: bpy.props.BoolProperty(name="Flip p", default=False) flip_p: bpy.props.BoolProperty(name="Flip p", default=False)
flip_q: bpy.props.BoolProperty(name="Flip q", default=False) flip_q: bpy.props.BoolProperty(name="Flip q", default=False)
# UI expand state (display-only, not serialised to animation)
ui_show_shape: bpy.props.BoolProperty(name="Shape", default=True)
ui_show_geometry: bpy.props.BoolProperty(name="Geometry", default=False)
ui_show_links: bpy.props.BoolProperty(name="Links & Phases", default=False)
ui_show_anim: bpy.props.BoolProperty(name="Animation Rates", default=True)
ui_show_material: bpy.props.BoolProperty(name="Material", default=True)
ui_show_colors: bpy.props.BoolProperty(name="Colors", default=False)
ui_show_trans: bpy.props.BoolProperty(name="Transition", default=False)
# Material # Material
material_mode: bpy.props.EnumProperty( material_mode: bpy.props.EnumProperty(
name="Material Mode", name="Material Mode",
@@ -267,17 +342,29 @@ class KnotItem(bpy.types.PropertyGroup):
return { return {
"shape_type": self.shape_type, "shape_type": self.shape_type,
"torus_p": self.torus_p, "torus_p": self.torus_p,
"mod_torus_p": self.mod_torus_p,
"torus_q": self.torus_q, "torus_q": self.torus_q,
"mod_torus_q": self.mod_torus_q,
"mobius_twists": self.mobius_twists, "mobius_twists": self.mobius_twists,
"mod_mobius_twists": self.mod_mobius_twists,
"mobius_width": self.mobius_width, "mobius_width": self.mobius_width,
"mod_mobius_width": self.mod_mobius_width,
"liss_kx": self.liss_kx, "liss_kx": self.liss_kx,
"mod_liss_kx": self.mod_liss_kx,
"liss_ky": self.liss_ky, "liss_ky": self.liss_ky,
"mod_liss_ky": self.mod_liss_ky,
"liss_kz": self.liss_kz, "liss_kz": self.liss_kz,
"mod_liss_kz": self.mod_liss_kz,
"liss_amp": self.liss_amp, "liss_amp": self.liss_amp,
"mod_liss_amp": self.mod_liss_amp,
"spiral_turns": self.spiral_turns, "spiral_turns": self.spiral_turns,
"mod_spiral_turns": self.mod_spiral_turns,
"spiral_R": self.spiral_R, "spiral_R": self.spiral_R,
"mod_spiral_R": self.mod_spiral_R,
"torus_R": self.torus_R, "torus_R": self.torus_R,
"mod_torus_R": self.mod_torus_R,
"torus_r": self.torus_r, "torus_r": self.torus_r,
"mod_torus_r": self.mod_torus_r,
"multiple_links": self.multiple_links, "multiple_links": self.multiple_links,
"use_colors": self.use_colors, "use_colors": self.use_colors,
"colorSet": self.colorSet, "colorSet": self.colorSet,
@@ -325,6 +412,7 @@ class KnotGeneratorSettings(bpy.types.PropertyGroup):
# Standalone booleans without an associated range or prob # Standalone booleans without an associated range or prob
r_shape_type: bpy.props.BoolProperty(name="Randomize Shape Type", default=True) r_shape_type: bpy.props.BoolProperty(name="Randomize Shape Type", default=True)
r_modulations: bpy.props.BoolProperty(name="Randomize Mods", default=True, description="Add random attenuverter modulations to the generated knots")
r_transition_easing: bpy.props.BoolProperty(name="Easing", default=False) r_transition_easing: bpy.props.BoolProperty(name="Easing", default=False)
r_material: bpy.props.BoolProperty( r_material: bpy.props.BoolProperty(
name="Randomize Material", default=True, name="Randomize Material", default=True,
@@ -337,6 +425,15 @@ class KnotGeneratorSettings(bpy.types.PropertyGroup):
allowed_materials: bpy.props.CollectionProperty(type=KnotAllowedMaterial) allowed_materials: bpy.props.CollectionProperty(type=KnotAllowedMaterial)
allowed_materials_index: bpy.props.IntProperty(name="Index", default=0) allowed_materials_index: bpy.props.IntProperty(name="Index", default=0)
# UI expand state for generator rand sub-boxes
ui_show_rand_shape: bpy.props.BoolProperty(name="Shape", default=True)
ui_show_rand_geo: bpy.props.BoolProperty(name="Geometry", default=False)
ui_show_rand_anim: bpy.props.BoolProperty(name="Animation", default=True)
ui_show_rand_mat: bpy.props.BoolProperty(name="Material", default=True)
ui_show_base: bpy.props.BoolProperty(name="Base Knot Defaults", default=False)
ui_show_generator: bpy.props.BoolProperty(name="Random Generator", default=True)
ui_show_rand_toggles: bpy.props.BoolProperty(name="Randomise Toggles", default=True)
# ── Integer range triplets ──────────────────────────────────────────────────── # ── Integer range triplets ────────────────────────────────────────────────────
_add_rand_int(KnotGeneratorSettings, "torus_p", "Revolutions (p)", 1, 8, rand_default=True, val_min=1) _add_rand_int(KnotGeneratorSettings, "torus_p", "Revolutions (p)", 1, 8, rand_default=True, val_min=1)
+18
View File
@@ -24,33 +24,47 @@ class KnotConfig(TypedDict, total=False):
# ── Topology (Torus Knot) ──────────────────────────────────────────────── # ── Topology (Torus Knot) ────────────────────────────────────────────────
torus_p: int torus_p: int
mod_torus_p: float
torus_q: int torus_q: int
mod_torus_q: float
flip_p: bool flip_p: bool
flip_q: bool flip_q: bool
multiple_links: bool multiple_links: bool
# ── Topology (Mobius) ──────────────────────────────────────────────────── # ── Topology (Mobius) ────────────────────────────────────────────────────
mobius_twists: int mobius_twists: int
mod_mobius_twists: float
mobius_width: float mobius_width: float
mod_mobius_width: float
# ── Topology (Lissajous 3D) ────────────────────────────────────────────── # ── Topology (Lissajous 3D) ──────────────────────────────────────────────
liss_kx: int liss_kx: int
mod_liss_kx: float
liss_ky: int liss_ky: int
mod_liss_ky: float
liss_kz: int liss_kz: int
mod_liss_kz: float
liss_amp: float liss_amp: float
mod_liss_amp: float
# ── Topology (Spherical Spiral) ────────────────────────────────────────── # ── Topology (Spherical Spiral) ──────────────────────────────────────────
spiral_turns: int spiral_turns: int
mod_spiral_turns: float
spiral_R: float spiral_R: float
mod_spiral_R: float
# ── Radii (Major/Minor mode) ────────────────────────────────────────────── # ── Radii (Major/Minor mode) ──────────────────────────────────────────────
torus_R: float torus_R: float
mod_torus_R: float
torus_r: float torus_r: float
mod_torus_r: float
# ── Radii (Ext/Int mode) ───────────────────────────────────────────────── # ── Radii (Ext/Int mode) ─────────────────────────────────────────────────
mode: str # 'MAJOR_MINOR' | 'EXT_INT' mode: str # 'MAJOR_MINOR' | 'EXT_INT'
torus_eR: float torus_eR: float
mod_torus_eR: float
torus_iR: float torus_iR: float
mod_torus_iR: float
# ── Multipliers & phases ────────────────────────────────────────────────── # ── Multipliers & phases ──────────────────────────────────────────────────
torus_u: int torus_u: int
@@ -58,6 +72,7 @@ class KnotConfig(TypedDict, total=False):
torus_rP: float torus_rP: float
torus_sP: float torus_sP: float
torus_h: float torus_h: float
mod_torus_h: float
# ── Per-knot animation rates ────────────────────────────────────────────── # ── Per-knot animation rates ──────────────────────────────────────────────
spin_phase_rate: float spin_phase_rate: float
@@ -69,8 +84,11 @@ class KnotConfig(TypedDict, total=False):
# ── Geometry ────────────────────────────────────────────────────────────── # ── Geometry ──────────────────────────────────────────────────────────────
geo_extrude: float geo_extrude: float
mod_geo_extrude: float
geo_offset: float geo_offset: float
mod_geo_offset: float
geo_bDepth: float geo_bDepth: float
mod_geo_bDepth: float
# ── Transition ──────────────────────────────────────────────────────────── # ── Transition ────────────────────────────────────────────────────────────
transition_frames: int transition_frames: int
+240 -113
View File
@@ -5,12 +5,11 @@ All Blender UI classes for knot_animation:
KNOT_UL_List — playlist UIList KNOT_UL_List — playlist UIList
KNOT_UL_AllowedMaterialsList— generator filter UIList KNOT_UL_AllowedMaterialsList— generator filter UIList
draw_knot_properties() — shared property layout helper draw_knot_properties() — shared property layout helper (collapsible sections)
KNOT_PT_Panel — main N-panel (VIEW_3D > UI > AnimKnots) KNOT_PT_Panel — main N-panel (VIEW_3D > UI > AnimKnots)
This module contains only layout code. It imports compute_playlist_duration Every major block is collapsible via per-item or per-settings ui_show_* flags.
from handler.py for the live duration readout; it does not call any geometry KnotItem flags are per-item so each playlist entry remembers its own state.
or material functions directly.
""" """
from __future__ import annotations from __future__ import annotations
@@ -19,6 +18,38 @@ import bpy
from .handler import compute_playlist_duration from .handler import compute_playlist_duration
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _section(layout, item, flag: str, label: str, icon: str = 'NONE'):
"""Draw a collapsible box section. Returns (box, is_open)."""
box = layout.box()
row = box.row()
row.prop(item, flag,
icon='TRIA_DOWN' if getattr(item, flag) else 'TRIA_RIGHT',
icon_only=True, emboss=False)
row.label(text=label, icon=icon)
return box, getattr(item, flag)
def _subsection(layout, item, flag: str, label: str, icon: str = 'NONE'):
"""Like _section but without an outer box — for nesting inside existing boxes."""
row = layout.row()
row.prop(item, flag,
icon='TRIA_DOWN' if getattr(item, flag) else 'TRIA_RIGHT',
icon_only=True, emboss=False)
row.label(text=label, icon=icon)
return getattr(item, flag)
def draw_prop_with_mod(layout, item, prop: str, mod_prop: str):
"""Draw a split row with the base property and its attenuverter (Mod)."""
split = layout.split(factor=0.6)
split.prop(item, prop)
split.prop(item, mod_prop)
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# UILists # UILists
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
@@ -45,56 +76,54 @@ class KNOT_UL_AllowedMaterialsList(bpy.types.UIList):
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
def draw_knot_properties(layout, item) -> None: def draw_knot_properties(layout, item) -> None:
"""Draw all KnotItem properties into *layout*. """Draw all KnotItem properties using collapsible per-item sections."""
Used by both the main panel (selected item) and the generator base-knot # ── Shape ──────────────────────────────────────────────────────────────
section so the layout stays in sync automatically. box, open_ = _section(layout, item, "ui_show_shape", "Shape", 'CURVE_PATH')
""" if open_:
layout.prop(item, "shape_type") box.prop(item, "shape_type")
if item.shape_type == 'TORUS_KNOT': if item.shape_type == 'TORUS_KNOT':
row = layout.row(align=True) draw_prop_with_mod(box, item, "torus_p", "mod_torus_p")
row.prop(item, "torus_p") draw_prop_with_mod(box, item, "torus_q", "mod_torus_q")
row.prop(item, "torus_q") row = box.row(align=True)
row = layout.row(align=True)
row.prop(item, "flip_p", toggle=True, icon='ARROW_LEFTRIGHT') row.prop(item, "flip_p", toggle=True, icon='ARROW_LEFTRIGHT')
row.prop(item, "flip_q", toggle=True, icon='ARROW_LEFTRIGHT') row.prop(item, "flip_q", toggle=True, icon='ARROW_LEFTRIGHT')
box.prop(item, "mode")
layout.prop(item, "mode")
if item.mode == 'MAJOR_MINOR': if item.mode == 'MAJOR_MINOR':
row = layout.row(align=True) draw_prop_with_mod(box, item, "torus_R", "mod_torus_R")
row.prop(item, "torus_R") draw_prop_with_mod(box, item, "torus_r", "mod_torus_r")
row.prop(item, "torus_r")
else: else:
row = layout.row(align=True) draw_prop_with_mod(box, item, "torus_eR", "mod_torus_eR")
row.prop(item, "torus_eR") draw_prop_with_mod(box, item, "torus_iR", "mod_torus_iR")
row.prop(item, "torus_iR")
elif item.shape_type == 'MOBIUS': elif item.shape_type == 'MOBIUS':
row = layout.row(align=True) draw_prop_with_mod(box, item, "mobius_twists", "mod_mobius_twists")
row.prop(item, "mobius_twists") draw_prop_with_mod(box, item, "mobius_width", "mod_mobius_width")
row.prop(item, "mobius_width")
elif item.shape_type == 'LISSAJOUS': elif item.shape_type == 'LISSAJOUS':
row = layout.row(align=True) draw_prop_with_mod(box, item, "liss_kx", "mod_liss_kx")
row.prop(item, "liss_kx") draw_prop_with_mod(box, item, "liss_ky", "mod_liss_ky")
row.prop(item, "liss_ky") draw_prop_with_mod(box, item, "liss_kz", "mod_liss_kz")
row.prop(item, "liss_kz") draw_prop_with_mod(box, item, "liss_amp", "mod_liss_amp")
layout.prop(item, "liss_amp")
elif item.shape_type == 'SPIRAL': elif item.shape_type == 'SPIRAL':
row = layout.row(align=True) draw_prop_with_mod(box, item, "spiral_turns", "mod_spiral_turns")
row.prop(item, "spiral_turns") draw_prop_with_mod(box, item, "spiral_R", "mod_spiral_R")
row.prop(item, "spiral_R")
row = layout.row(align=True) # ── Geometry ────────────────────────────────────────────────────────────
row.prop(item, "geo_extrude") box, open_ = _section(layout, item, "ui_show_geometry", "Geometry", 'MESH_DATA')
row.prop(item, "geo_offset") if open_:
layout.prop(item, "geo_bDepth") draw_prop_with_mod(box, item, "geo_extrude", "mod_geo_extrude")
layout.prop(item, "torus_h") draw_prop_with_mod(box, item, "geo_offset", "mod_geo_offset")
draw_prop_with_mod(box, item, "geo_bDepth", "mod_geo_bDepth")
draw_prop_with_mod(box, item, "torus_h", "mod_torus_h")
col = layout.column(align=True) # ── Links & Phases ───────────────────────────────────────────────────────
col.prop(item, "multiple_links") box, open_ = _section(layout, item, "ui_show_links", "Links & Phases", 'LINKED')
if open_:
box.prop(item, "multiple_links")
col = box.column(align=True)
row = col.row(align=True) row = col.row(align=True)
row.prop(item, "torus_u") row.prop(item, "torus_u")
row.prop(item, "torus_v") row.prop(item, "torus_v")
@@ -102,41 +131,50 @@ def draw_knot_properties(layout, item) -> None:
row.prop(item, "torus_rP") row.prop(item, "torus_rP")
row.prop(item, "torus_sP") row.prop(item, "torus_sP")
anim_box = layout.box() # ── Animation Rates ──────────────────────────────────────────────────────
anim_box.label(text="Animation Rates", icon='ANIM') box, open_ = _section(layout, item, "ui_show_anim", "Animation Rates", 'ANIM')
anim_box.prop(item, "cycle_rate") if open_:
col = anim_box.column(align=True) box.prop(item, "cycle_rate")
col.prop(item, "spin_phase_rate") col = box.column(align=True)
col.prop(item, "rev_phase_rate") row = col.row(align=True)
col.prop(item, "height_rate") row.prop(item, "spin_phase_rate")
row = anim_box.row(align=True) row.prop(item, "rev_phase_rate")
row = col.row(align=True)
row.prop(item, "height_rate")
row = col.row(align=True)
row.prop(item, "scale_rate") row.prop(item, "scale_rate")
row.prop(item, "scale_amplitude") row.prop(item, "scale_amplitude")
mat_box = layout.box() # ── Material ─────────────────────────────────────────────────────────────
mat_box.label(text="Material Options", icon='MATERIAL') box, open_ = _section(layout, item, "ui_show_material", "Material", 'MATERIAL')
mat_box.prop(item, "material_mode", expand=True) if open_:
box.prop(item, "material_mode", expand=True)
if item.material_mode == 'PRESET': if item.material_mode == 'PRESET':
mat_box.prop(item, "shader_id") box.prop(item, "shader_id")
col = mat_box.column(align=True) col = box.column(align=True)
col.prop(item, "preset_color") col.prop(item, "preset_color")
col.prop(item, "preset_roughness", slider=True) row = col.row(align=True)
col.prop(item, "preset_metallic", slider=True) row.prop(item, "preset_roughness", slider=True)
row.prop(item, "preset_metallic", slider=True)
col.prop(item, "preset_emission_strength") col.prop(item, "preset_emission_strength")
else: else:
mat_box.prop(item, "project_material", text="Material") box.prop(item, "project_material", text="Material")
layout.prop(item, "use_colors") # ── Colors ───────────────────────────────────────────────────────────────
box, open_ = _section(layout, item, "ui_show_colors", "Colors", 'COLOR')
if open_:
box.prop(item, "use_colors")
if item.use_colors: if item.use_colors:
row = layout.row(align=True) row = box.row(align=True)
row.prop(item, "colorSet") row.prop(item, "colorSet")
row.prop(item, "random_colors") row.prop(item, "random_colors")
trans_box = layout.box() # ── Transition ───────────────────────────────────────────────────────────
trans_box.label(text="Transition to Next Knot", icon='MOD_TIME') box, open_ = _section(layout, item, "ui_show_trans", "Transition", 'MOD_TIME')
trans_box.prop(item, "transition_frames") if open_:
box.prop(item, "transition_frames")
if item.transition_frames > 0: if item.transition_frames > 0:
trans_box.prop(item, "transition_easing") box.prop(item, "transition_easing")
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
@@ -144,7 +182,7 @@ def draw_knot_properties(layout, item) -> None:
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
class KNOT_PT_Panel(bpy.types.Panel): class KNOT_PT_Panel(bpy.types.Panel):
bl_label = "AnimKnots Configuration" bl_label = "AnimKnots"
bl_idname = "KNOT_PT_panel" bl_idname = "KNOT_PT_panel"
bl_space_type = 'VIEW_3D' bl_space_type = 'VIEW_3D'
bl_region_type = 'UI' bl_region_type = 'UI'
@@ -153,9 +191,18 @@ class KNOT_PT_Panel(bpy.types.Panel):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
scene = context.scene scene = context.scene
glob = scene.knot_globals
gen = scene.knot_generator
# ── Playlist ──────────────────────────────────────────────────────── # ── Playlist ────────────────────────────────────────────────────────
row = layout.row() pl_box = layout.box()
pl_row = pl_box.row()
pl_row.prop(glob, "ui_show_playlist",
icon='TRIA_DOWN' if glob.ui_show_playlist else 'TRIA_RIGHT',
icon_only=True, emboss=False)
pl_row.label(text="Playlist", icon='NLA')
if glob.ui_show_playlist:
row = pl_box.row()
row.template_list("KNOT_UL_List", "", scene, "knot_list", row.template_list("KNOT_UL_List", "", scene, "knot_list",
scene, "knot_list_index") scene, "knot_list_index")
col = row.column(align=True) col = row.column(align=True)
@@ -164,64 +211,113 @@ class KNOT_PT_Panel(bpy.types.Panel):
col.separator() col.separator()
col.operator("knot.move_item", text="", icon='TRIA_UP').direction = 'UP' col.operator("knot.move_item", text="", icon='TRIA_UP').direction = 'UP'
col.operator("knot.move_item", text="", icon='TRIA_DOWN').direction = 'DOWN' col.operator("knot.move_item", text="", icon='TRIA_DOWN').direction = 'DOWN'
pl_box.operator("knot.populate", icon='FILE_REFRESH')
layout.operator("knot.populate", icon='FILE_REFRESH') # ── Selected Knot ─────────────────────────────────────────────────────
if 0 <= scene.knot_list_index < len(scene.knot_list): if 0 <= scene.knot_list_index < len(scene.knot_list):
item = scene.knot_list[scene.knot_list_index] item = scene.knot_list[scene.knot_list_index]
box = layout.box() ke_box = layout.box()
box.prop(item, "name") ke_row = ke_box.row()
draw_knot_properties(box, item) ke_row.prop(glob, "ui_show_knot_edit",
layout.operator("knot.bake_preview", icon='FILE_TICK') icon='TRIA_DOWN' if glob.ui_show_knot_edit else 'TRIA_RIGHT',
icon_only=True, emboss=False)
ke_row.label(text=f"Knot: {item.name}", icon='CURVE_PATH')
if glob.ui_show_knot_edit:
ke_box.prop(item, "name", text="")
draw_knot_properties(ke_box, item)
ke_box.operator("knot.bake_preview", icon='FILE_TICK')
# ── Global Settings ───────────────────────────────────────────────── # ── Global Settings ───────────────────────────────────────────────────
layout.separator()
gb = layout.box() gb = layout.box()
gb.label(text="Global Settings", icon='WORLD') gb_row = gb.row()
glob = scene.knot_globals gb_row.prop(glob, "ui_show_global",
gb.prop(glob, "frames_per_knot") icon='TRIA_DOWN' if glob.ui_show_global else 'TRIA_RIGHT',
gb.prop(glob, "resolution") icon_only=True, emboss=False)
gb.prop(glob, "bevel_resolution") gb_row.label(text="Global Settings", icon='WORLD')
if glob.ui_show_global:
gb.prop(glob, "knot_scale") gb.prop(glob, "knot_scale")
gb.prop(glob, "frames_per_knot")
# Resolutions
res_box = gb.box()
res_box.label(text="Resolutions (Preview / Render)", icon='RESTRICT_VIEW_OFF')
row = res_box.row(align=True)
row.prop(glob, "preview_resolution", text="Curve")
row.prop(glob, "render_resolution", text="")
row = res_box.row(align=True)
row.prop(glob, "preview_bevel_resolution", text="Bevel")
row.prop(glob, "render_bevel_resolution", text="")
# Visual Effects & Mods
fx_box = gb.box()
fx_box.label(text="Visual Effects & Tweaks", icon='MODIFIER')
fx_box.prop(glob, "global_master_thickness", slider=True)
fx_box.prop(glob, "global_emission_multiplier", slider=True)
fx_box.prop(glob, "global_hue_shift", slider=True)
fx_box.prop(glob, "global_turbulence", slider=True)
fx_box.prop(glob, "camera_shake_amplitude", slider=True)
fx_box.prop(glob, "auto_turntable_speed")
row = fx_box.row(align=True)
row.prop(glob, "smooth_shading", toggle=True, icon='SHADING_RENDERED')
row.prop(glob, "viewport_wireframe", toggle=True, icon='SHADING_WIRE')
n_knots = len(scene.knot_list) n_knots = len(scene.knot_list)
if n_knots > 0: if n_knots > 0:
total_frames = compute_playlist_duration(scene) total_frames = compute_playlist_duration(scene)
fps = max(1, scene.render.fps) fps = max(1, scene.render.fps)
secs = total_frames / fps secs = total_frames / fps
dur_row = gb.row(align=True) gb.label(
dur_row.label(
text=f"Playlist: {total_frames} fr / {secs:.1f}s ({n_knots} knots)", text=f"Playlist: {total_frames} fr / {secs:.1f}s ({n_knots} knots)",
icon='TIME') icon='TIME')
fit_row = gb.row(align=True) row = gb.row(align=True)
fit_row.operator("knot.fit_timeline", icon='PREVIEW_RANGE', text="Fit Timeline") row.operator("knot.fit_timeline", icon='PREVIEW_RANGE', text="Fit Timeline")
fit_row.operator("knot.fit_playlist", icon='NLA_PUSHDOWN', text="Fit Playlist") row.operator("knot.fit_playlist", icon='NLA_PUSHDOWN', text="Fit Playlist")
# · Playback sub-section ·
gb.separator() gb.separator()
gb.label(text="Playback Control", icon='PLAY') pb_open = _subsection(gb, glob, "ui_show_playback", "Playback", 'PLAY')
gb.prop(glob, "global_speed") if pb_open:
gb.prop(glob, "animation_phase") pb = gb.column(align=True)
gb.prop(glob, "reactivity_factor", slider=True) pb.prop(glob, "global_speed")
pb.prop(glob, "animation_phase")
pb.prop(glob, "reactivity_factor", slider=True)
gb.label(text="↑ Keyframe or drive for reactivity", icon='INFO') gb.label(text="↑ Keyframe or drive for reactivity", icon='INFO')
row = gb.row(align=True) row = gb.row(align=True)
row.prop(scene, "frame_end", text="Total Frames") row.prop(scene, "frame_end", text="Total Frames")
row.prop(scene.render, "fps", text="FPS") row.prop(scene.render, "fps", text="FPS")
# ── Random Generator ──────────────────────────────────────────────── # ── Random Generator ──────────────────────────────────────────────────
layout.separator()
gen_box = layout.box() gen_box = layout.box()
gen_box.label(text="Random Knot Generator", icon='GROUP') gen_hdr = gen_box.row()
gen = scene.knot_generator gen_hdr.prop(gen, "ui_show_generator",
icon='TRIA_DOWN' if gen.ui_show_generator else 'TRIA_RIGHT',
icon_only=True, emboss=False)
gen_hdr.label(text="Random Generator", icon='GROUP')
if gen.ui_show_generator:
gen_box.prop(gen, "num_knots") gen_box.prop(gen, "num_knots")
# · Base Knot Defaults ·
base_box = gen_box.box() base_box = gen_box.box()
base_box.label(text="Base Defaults", icon='PRESET') base_row = base_box.row()
base_row.prop(gen, "ui_show_base",
icon='TRIA_DOWN' if gen.ui_show_base else 'TRIA_RIGHT',
icon_only=True, emboss=False)
base_row.label(text="Base Defaults", icon='PRESET')
if gen.ui_show_base:
draw_knot_properties(base_box, gen.base_knot) draw_knot_properties(base_box, gen.base_knot)
# · Randomise Toggles (collapsible container) ·
rand_box = gen_box.box() rand_box = gen_box.box()
rand_box.label(text="Randomize Toggles", icon='MODIFIER') rand_hdr = rand_box.row()
rand_hdr.prop(gen, "ui_show_rand_toggles",
icon='TRIA_DOWN' if gen.ui_show_rand_toggles else 'TRIA_RIGHT',
icon_only=True, emboss=False)
rand_hdr.label(text="Randomise Toggles", icon='MODIFIER')
if gen.ui_show_rand_toggles:
def draw_rand(prop): def draw_rand(prop):
row = rand_box.row(align=True) row = rand_box.row(align=True)
@@ -236,48 +332,79 @@ class KNOT_PT_Panel(bpy.types.Panel):
if getattr(gen, f"r_{prop}") and hasattr(gen, f"prob_{prop}"): if getattr(gen, f"r_{prop}") and hasattr(gen, f"prob_{prop}"):
row.prop(gen, f"prob_{prop}") row.prop(gen, f"prob_{prop}")
rand_box.prop(gen, "r_shape_type") # ·· Shape ··
s_box = rand_box.box()
s_row = s_box.row()
s_row.prop(gen, "ui_show_rand_shape",
icon='TRIA_DOWN' if gen.ui_show_rand_shape else 'TRIA_RIGHT',
icon_only=True, emboss=False)
s_row.label(text="Shape", icon='CURVE_PATH')
if gen.ui_show_rand_shape:
s_box.prop(gen, "r_shape_type")
draw_rand("torus_p"); draw_rand("torus_q") draw_rand("torus_p"); draw_rand("torus_q")
draw_rand_bool("flip_p"); draw_rand_bool("flip_q") draw_rand_bool("flip_p"); draw_rand_bool("flip_q")
draw_rand_bool("mode") draw_rand_bool("mode")
draw_rand("torus_R"); draw_rand("torus_r") draw_rand("torus_R"); draw_rand("torus_r")
draw_rand("torus_eR"); draw_rand("torus_iR") draw_rand("torus_eR"); draw_rand("torus_iR")
draw_rand("mobius_twists"); draw_rand("mobius_width") draw_rand("mobius_twists"); draw_rand("mobius_width")
draw_rand("liss_kx"); draw_rand("liss_ky"); draw_rand("liss_kz"); draw_rand("liss_amp") draw_rand("liss_kx"); draw_rand("liss_ky")
draw_rand("liss_kz"); draw_rand("liss_amp")
draw_rand("spiral_turns"); draw_rand("spiral_R") draw_rand("spiral_turns"); draw_rand("spiral_R")
draw_rand("geo_extrude"); draw_rand("geo_offset"); draw_rand("geo_bDepth")
draw_rand("torus_h") # ·· Geometry & Links ··
g_box = rand_box.box()
g_row = g_box.row()
g_row.prop(gen, "ui_show_rand_geo",
icon='TRIA_DOWN' if gen.ui_show_rand_geo else 'TRIA_RIGHT',
icon_only=True, emboss=False)
g_row.label(text="Geometry & Links", icon='MESH_DATA')
if gen.ui_show_rand_geo:
draw_rand("geo_extrude"); draw_rand("geo_offset")
draw_rand("geo_bDepth"); draw_rand("torus_h")
draw_rand_bool("multiple_links") draw_rand_bool("multiple_links")
draw_rand("torus_u"); draw_rand("torus_v") draw_rand("torus_u"); draw_rand("torus_v")
draw_rand("torus_rP"); draw_rand("torus_sP") draw_rand("torus_rP"); draw_rand("torus_sP")
draw_rand("spin_phase_rate") draw_rand("transition_frames")
draw_rand_bool("use_colors"); draw_rand_bool("colorSet"); draw_rand_bool("random_colors") draw_rand_bool("transition_easing")
draw_rand("transition_frames"); draw_rand_bool("transition_easing")
rand_box.separator() # ·· Animation Rates ··
rand_box.label(text="Animation Rates", icon='ANIM') a_box = rand_box.box()
draw_rand("cycle_rate"); draw_rand("spin_phase_rate") a_row = a_box.row()
draw_rand("rev_phase_rate"); draw_rand("height_rate") a_row.prop(gen, "ui_show_rand_anim",
icon='TRIA_DOWN' if gen.ui_show_rand_anim else 'TRIA_RIGHT',
icon_only=True, emboss=False)
a_row.label(text="Animation Rates", icon='ANIM')
if gen.ui_show_rand_anim:
draw_rand("cycle_rate")
draw_rand("spin_phase_rate"); draw_rand("rev_phase_rate")
draw_rand("height_rate")
draw_rand("scale_rate"); draw_rand("scale_amplitude") draw_rand("scale_rate"); draw_rand("scale_amplitude")
row = rand_box.row(align=True) # ·· Material ··
m_box = rand_box.box()
m_row = m_box.row()
m_row.prop(gen, "ui_show_rand_mat",
icon='TRIA_DOWN' if gen.ui_show_rand_mat else 'TRIA_RIGHT',
icon_only=True, emboss=False)
m_row.label(text="Material", icon='MATERIAL')
if gen.ui_show_rand_mat:
row = m_box.row(align=True)
row.prop(gen, "r_material") row.prop(gen, "r_material")
if gen.r_material: if gen.r_material:
row.prop(gen, "r_preset_params", text="Random Parameters") row.prop(gen, "r_preset_params", text="Rnd Params")
filter_box = m_box.box()
filter_box = rand_box.box()
filter_box.label(text="Allowed Materials & Presets:") filter_box.label(text="Allowed Materials & Presets:")
row_sync = filter_box.row() row_sync = filter_box.row()
row_sync.template_list( row_sync.template_list(
"KNOT_UL_AllowedMaterialsList", "", "KNOT_UL_AllowedMaterialsList", "",
gen, "allowed_materials", gen, "allowed_materials",
gen, "allowed_materials_index", gen, "allowed_materials_index",
rows=5) rows=5)
col_btn = row_sync.column(align=True) row_sync.column(align=True).operator(
col_btn.operator("knot.sync_generator_materials", icon='FILE_REFRESH', text="") "knot.sync_generator_materials", icon='FILE_REFRESH', text="")
if len(gen.allowed_materials) == 0: if len(gen.allowed_materials) == 0:
filter_box.label(text="Click Sync to load project materials & presets", icon='INFO') filter_box.label(
text="Click Sync to load project materials & presets",
icon='INFO')
gen_box.operator("knot.generate_random", icon='PLAY') gen_box.operator("knot.generate_random", icon='PLAY')