Getting ready for deploy
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# Changelog
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All notable changes to Pr3tz are documented here.
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## [Unreleased]
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### Changed
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- **Minimum Blender version raised to 5.0** — `bl_info["blender"]` updated to `(5, 0, 0)`.
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Blender 4.x is no longer supported. Drops all legacy compatibility shims:
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- `_get_action_fcurves` now uses the Blender 5 layered Action API only (no `action.fcurves` fallback).
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- Principled BSDF shaders use Blender 5 canonical input names directly:
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`"Specular IOR Level"`, `"Transmission Weight"`, `"Coat Weight"`, `"Coat Roughness"`.
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- Removed `"Specular"` / `"Clearcoat"` / `"Transmission"` key-in-inputs guards.
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## [2.0.0] — Current
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### Added
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- Full modular rewrite: `knot_animation.py` split into 10 focused modules under `knot_animation/`
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- 20 built-in shader presets (up from 7 in 1.x)
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- Per-knot material overrides — color, roughness, metallic, emission strength
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- Per-knot animation rates: spin phase, revolution phase, height pulse, scale oscillation
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- Smooth geometry transitions with Linear / Quadratic / Smoothstep easing
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- Random playlist generator with configurable min/max ranges for every parameter
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- Bake & Export operator with split-file support for distributed render farms (SheepIt)
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- Blender 5.0 layered-action API support (`_get_action_fcurves` compatibility helper)
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- `FitTimeline` and `FitPlaylist` operators
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- Global Reactivity factor for audio-reactive animation
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- `preview_resolution` / `render_resolution` split for fast viewport + quality renders
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- Camera shake baked to `delta_location` keyframes during export
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- Headless `align_matrix` monkey-patch for crash-free command-line rendering
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### Changed
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- Handler no longer uses `bpy.ops` or reads `bpy.context.space_data` — safe in all execution contexts
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- Material cache keyed by preset ID — no rebuilds on every frame
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## [1.x] — Single-file era
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- `knot_animation.py`: procedural torus knot animation with hardcoded 10-knot config list
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- 7 shader presets
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- No playlist editor, no transitions, no export
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