Getting ready for deploy
This commit is contained in:
+347
-300
@@ -1,7 +1,7 @@
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"""
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bake_export.py
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--------------
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Operator to bake the AnimKnots procedural animation into a fully
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Operator to bake the Pr3tz procedural animation into a fully
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self-contained .blend file suitable for distributed render farms
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(SheepIt, etc.).
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@@ -26,42 +26,31 @@ from .constants import KNOT_OBJ_NAME
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# ---------------------------------------------------------------------------
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# Blender 5.0 compat — Action.fcurves was replaced with layered actions
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# Blender 5.0 — layered Action API (Action.fcurves removed)
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# ---------------------------------------------------------------------------
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def _get_action_fcurves(obj):
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"""Return an iterable of FCurves for the given object's animation.
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"""Return an iterable of FCurves for the given object's active action slot.
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Blender 5.0 replaced ``action.fcurves`` with a layered animation
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system (slots → layers → strips → channelbags → fcurves). This
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helper abstracts both APIs so the rest of the module doesn't care.
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Blender 5.0 uses a layered animation system:
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action → layers → strips → channelbag (per slot) → fcurves
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"""
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anim = obj.animation_data
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if not anim or not anim.action:
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return []
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action = anim.action
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# ── Blender 5.0+ (layered actions) ────────────────────────────────────
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# Try the convenience helper first
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try:
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from bpy_extras.anim_utils import action_get_channelbag_for_slot # noqa: F401
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slot = anim.action_slot
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if slot is not None:
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for layer in action.layers:
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for strip in layer.strips:
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cb = strip.channelbag(slot)
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if cb is not None:
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return cb.fcurves
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slot = anim.action_slot
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if slot is None:
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return []
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except (ImportError, AttributeError):
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pass
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# ── Blender 4.x (legacy) ──────────────────────────────────────────────
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try:
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return action.fcurves
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except AttributeError:
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return []
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for layer in action.layers:
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for strip in layer.strips:
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cb = strip.channelbag(slot)
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if cb is not None:
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return cb.fcurves
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return []
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# ---------------------------------------------------------------------------
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@@ -147,240 +136,20 @@ class KNOT_OT_BakeExport(bpy.types.Operator, ExportHelper):
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description="Pack all external textures into the .blend file",
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default=True,
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)
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chunk_frames: bpy.props.IntProperty(
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name="Frames per File",
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description=(
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"Split the export into multiple .blend files, each covering this many frames. "
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"Set to 0 for a single file (no splitting)"
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),
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default=0,
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min=0,
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max=10000,
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split_export: bpy.props.BoolProperty(
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name="Split Export",
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description="Split the baked animation into multiple .blend files",
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default=False,
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)
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frames_per_file: bpy.props.IntProperty(
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name="Frames Per File",
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description="Number of frames to include in each split file",
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default=500,
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min=1,
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)
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# -------------------------------------------------------------------
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# Chunk bake helper
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# -------------------------------------------------------------------
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def _bake_chunk(self, context, chunk_start, chunk_end, filepath):
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"""Bake a single frame range and save to *filepath*.
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Creates mesh objects, sets up visibility keyframes, bakes camera
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shake, removes the AnimKnot, packs data, saves a copy, then
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cleans up all baked objects from the session so the next chunk
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starts fresh.
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Returns the list of baked_objects so the caller can report stats.
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"""
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scene = context.scene
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glob = scene.knot_globals
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# -----------------------------------------------------------
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# Phase 1: Bake per-frame geometry
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# -----------------------------------------------------------
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baked_objects: list[tuple[bpy.types.Object, int, int]] = []
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prev_fingerprint = None
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prev_transform_fp = None
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bake_coll = bpy.data.collections.new("BakedAnimation")
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scene.collection.children.link(bake_coll)
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for f in range(chunk_start, chunk_end + 1):
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scene.frame_set(f)
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knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
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if not knot_obj:
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continue
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depsgraph = context.evaluated_depsgraph_get()
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eval_obj = knot_obj.evaluated_get(depsgraph)
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mesh = bpy.data.meshes.new_from_object(eval_obj, depsgraph=depsgraph)
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mesh.name = f"BakedKnot_Mesh_F{f}"
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mesh_fp = _mesh_fingerprint(mesh)
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transform_fp = _obj_transform_fingerprint(knot_obj)
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if (mesh_fp == prev_fingerprint
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and transform_fp == prev_transform_fp
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and baked_objects):
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bpy.data.meshes.remove(mesh)
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_, first_f, _ = baked_objects[-1]
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baked_objects[-1] = (baked_objects[-1][0], first_f, f)
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continue
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prev_fingerprint = mesh_fp
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prev_transform_fp = transform_fp
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obj = bpy.data.objects.new(f"BakedKnot_F{f}", mesh)
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obj.location = knot_obj.location.copy()
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obj.rotation_euler = knot_obj.rotation_euler.copy()
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obj.scale = knot_obj.scale.copy()
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for src_slot in knot_obj.material_slots:
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obj.data.materials.append(src_slot.material)
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obj.display_type = knot_obj.display_type
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bake_coll.objects.link(obj)
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baked_objects.append((obj, f, f))
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if not baked_objects:
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bake_coll_check = bpy.data.collections.get("BakedAnimation")
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if bake_coll_check:
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bpy.data.collections.remove(bake_coll_check)
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return []
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# -----------------------------------------------------------
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# Phase 2: Visibility keyframes
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# -----------------------------------------------------------
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for obj, first_f, last_f in baked_objects:
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if first_f > chunk_start:
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_keyframe_visibility(obj, chunk_start, False)
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if first_f > chunk_start + 1:
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_keyframe_visibility(obj, first_f - 1, False)
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_keyframe_visibility(obj, first_f, True)
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if last_f != first_f:
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_keyframe_visibility(obj, last_f, True)
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if last_f < chunk_end:
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_keyframe_visibility(obj, last_f + 1, False)
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if last_f < chunk_end - 1:
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_keyframe_visibility(obj, chunk_end, False)
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_set_constant_interpolation(obj)
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# -----------------------------------------------------------
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# Phase 3: Camera shake
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# -----------------------------------------------------------
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cam = scene.camera
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if cam and glob.camera_shake_amplitude > 0.0:
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shake = glob.camera_shake_amplitude
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for f in range(chunk_start, chunk_end + 1):
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random.seed(int(f * 1000))
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cam.delta_location = (
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random.uniform(-shake, shake),
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random.uniform(-shake, shake),
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random.uniform(-shake, shake),
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)
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cam.keyframe_insert(data_path="delta_location", frame=f)
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for fc in _get_action_fcurves(cam):
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if fc.data_path == "delta_location":
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for kp in fc.keyframe_points:
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kp.interpolation = 'LINEAR'
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elif cam:
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cam.delta_location = (0.0, 0.0, 0.0)
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# -----------------------------------------------------------
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# Phase 4: Remove AnimKnot + handler for clean save
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# -----------------------------------------------------------
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knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
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if knot_obj:
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curve_data = knot_obj.data
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bpy.data.objects.remove(knot_obj, do_unlink=True)
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if curve_data and curve_data.users == 0:
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bpy.data.curves.remove(curve_data)
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from .handler import knot_frame_handler
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handlers = bpy.app.handlers.frame_change_post
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for h in list(handlers):
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if getattr(h, "__name__", "") == knot_frame_handler.__name__:
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handlers.remove(h)
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# -----------------------------------------------------------
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# Phase 5: Set chunk frame range, pack, clean orphans
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# -----------------------------------------------------------
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orig_frame_start = scene.frame_start
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orig_frame_end = scene.frame_end
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orig_file_format = scene.render.image_settings.file_format
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orig_color_mode = scene.render.image_settings.color_mode
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scene.frame_start = chunk_start
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scene.frame_end = chunk_end
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scene.render.image_settings.file_format = 'PNG'
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scene.render.image_settings.color_mode = 'RGBA'
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try:
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bpy.ops.file.make_paths_relative()
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except RuntimeError:
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pass
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if self.pack_textures:
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try:
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bpy.ops.file.pack_all()
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except RuntimeError:
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self.report({'WARNING'}, "Some external files could not be packed.")
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for mat in list(bpy.data.materials):
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if mat.users == 0:
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bpy.data.materials.remove(mat)
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for m in list(bpy.data.meshes):
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if m.users == 0:
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bpy.data.meshes.remove(m)
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for c in list(bpy.data.curves):
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if c.users == 0:
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bpy.data.curves.remove(c)
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# -----------------------------------------------------------
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# Phase 6: Save as copy
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# -----------------------------------------------------------
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bpy.ops.wm.save_as_mainfile(filepath=filepath, copy=True)
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# -----------------------------------------------------------
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# Phase 7: Clean up — restore session for next chunk
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# -----------------------------------------------------------
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scene.frame_start = orig_frame_start
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scene.frame_end = orig_frame_end
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scene.render.image_settings.file_format = orig_file_format
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scene.render.image_settings.color_mode = orig_color_mode
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# Remove baked objects
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for obj, _, _ in baked_objects:
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if obj and obj.name in bpy.data.objects:
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mesh_data = obj.data
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bpy.data.objects.remove(obj, do_unlink=True)
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if mesh_data and mesh_data.users == 0:
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bpy.data.meshes.remove(mesh_data)
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bake_coll_check = bpy.data.collections.get("BakedAnimation")
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if bake_coll_check:
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bpy.data.collections.remove(bake_coll_check)
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# Remove camera shake keyframes
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if cam:
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cam_fcurves = _get_action_fcurves(cam)
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fcurves_to_remove = [
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fc for fc in cam_fcurves
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if fc.data_path == "delta_location"
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]
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for fc in fcurves_to_remove:
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try:
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cam_fcurves.remove(fc)
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except (TypeError, RuntimeError):
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pass
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cam.delta_location = (0.0, 0.0, 0.0)
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# Re-register handler and rebuild the AnimKnot
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handlers = bpy.app.handlers.frame_change_post
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already_registered = any(
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getattr(h, "__name__", "") == knot_frame_handler.__name__
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for h in handlers
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)
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if not already_registered:
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handlers.append(knot_frame_handler)
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knot_frame_handler(scene)
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return baked_objects
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# -------------------------------------------------------------------
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# execute
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# -------------------------------------------------------------------
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def execute(self, context):
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scene = context.scene
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glob = scene.knot_globals
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# Validate
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if len(scene.knot_list) == 0:
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@@ -396,58 +165,341 @@ class KNOT_OT_BakeExport(bpy.types.Operator, ExportHelper):
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if not filepath.lower().endswith(".blend"):
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filepath += ".blend"
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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total_frames = frame_end - frame_start + 1
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original_frame = scene.frame_current
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orig_frame_start = scene.frame_start
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orig_frame_end = scene.frame_end
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total_frames = orig_frame_end - orig_frame_start + 1
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# Temporarily override preview resolution to render quality
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self.report({'INFO'}, f"Baking {total_frames} frames...")
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chunk_size = self.frames_per_file if self.split_export else total_frames
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# We will loop over chunks and bake each as a separate file
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try:
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import os
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first_chunk = True
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for chunk_start in range(orig_frame_start, orig_frame_end + 1, chunk_size):
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chunk_end = min(chunk_start + chunk_size - 1, orig_frame_end)
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scene.frame_start = chunk_start
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scene.frame_end = chunk_end
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chunk_filepath = filepath
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if self.split_export:
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base, ext = os.path.splitext(filepath)
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chunk_filepath = f"{base}_{chunk_start}-{chunk_end}{ext}"
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self.report({'INFO'}, f"Baking chunk {chunk_start}-{chunk_end} to {chunk_filepath}...")
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# pack_and_clean is True only on the first chunk so that external
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# textures are packed exactly once. Subsequent chunks already
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# have the packed images in memory from the first run.
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result = self._bake_range(
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context, chunk_filepath,
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pack_and_clean=first_chunk,
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)
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first_chunk = False
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if result != {'FINISHED'}:
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self.report({'ERROR'}, f"Failed baking chunk {chunk_start}-{chunk_end}")
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return {'CANCELLED'}
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finally:
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scene.frame_start = orig_frame_start
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scene.frame_end = orig_frame_end
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self.report({'INFO'}, "Baking complete.")
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return {'FINISHED'}
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def _bake_range(self, context, filepath, *, pack_and_clean: bool = True):
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scene = context.scene
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glob = scene.knot_globals
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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total_frames = frame_end - frame_start + 1
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# If "Use Render Resolution" is on, temporarily override the preview
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# resolution to match render resolution. The handler reads
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# preview_resolution for viewport and render_resolution for renders,
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# but frame_set() triggers a viewport-mode handler call. By
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# equalising them we ensure the baked mesh uses render quality.
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orig_preview_res = glob.preview_resolution
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orig_preview_bevel = glob.preview_bevel_resolution
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if self.use_render_resolution:
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glob.preview_resolution = glob.render_resolution
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glob.preview_bevel_resolution = glob.render_bevel_resolution
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# Build the list of (chunk_start, chunk_end, output_path) tuples
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if self.chunk_frames > 0:
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base = filepath[:-6] # strip ".blend"
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chunks = []
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idx = 1
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cs = frame_start
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while cs <= frame_end:
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ce = min(cs + self.chunk_frames - 1, frame_end)
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chunks.append((cs, ce, f"{base}_{idx:03d}.blend"))
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cs = ce + 1
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idx += 1
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else:
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chunks = [(frame_start, frame_end, filepath)]
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# -------------------------------------------------------------------
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# Phase 1: Bake per-frame geometry into mesh objects
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# -------------------------------------------------------------------
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self.report({'INFO'},
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f"Baking {total_frames} frames into {len(chunks)} file(s)...")
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# Collect all baked objects so we can keyframe them afterwards
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baked_objects: list[tuple[bpy.types.Object, int, int]] = []
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# Each entry: (object, first_visible_frame, last_visible_frame)
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total_unique = 0
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for ci, (cs, ce, out_path) in enumerate(chunks):
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self.report({'INFO'},
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f"Chunk {ci+1}/{len(chunks)}: frames {cs}–{ce} → {out_path}")
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baked = self._bake_chunk(context, cs, ce, out_path)
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total_unique += len(baked)
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prev_fingerprint = None
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prev_transform_fp = None
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||||
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# Restore resolution
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# Create a dedicated collection to hold baked frames
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bake_coll = bpy.data.collections.new("BakedAnimation")
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scene.collection.children.link(bake_coll)
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# Store the original frame so we can restore it later
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original_frame = scene.frame_current
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for f in range(frame_start, frame_end + 1):
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# Set the frame — this triggers knot_frame_handler via
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# the registered frame_change_post handler
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scene.frame_set(f)
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# Get the knot object (may have been recreated by the handler)
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knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
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if not knot_obj:
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continue
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# Evaluate the depsgraph to get the final geometry
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depsgraph = context.evaluated_depsgraph_get()
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eval_obj = knot_obj.evaluated_get(depsgraph)
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# Convert to mesh
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mesh = bpy.data.meshes.new_from_object(eval_obj, depsgraph=depsgraph)
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mesh.name = f"BakedKnot_Mesh_F{f}"
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# Compute fingerprints for duplicate detection
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mesh_fp = _mesh_fingerprint(mesh)
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transform_fp = _obj_transform_fingerprint(knot_obj)
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if (mesh_fp == prev_fingerprint
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and transform_fp == prev_transform_fp
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and baked_objects):
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# Identical to the previous frame — extend the previous
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# object's visibility window and discard the duplicate mesh
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bpy.data.meshes.remove(mesh)
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_, first_f, _ = baked_objects[-1]
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baked_objects[-1] = (baked_objects[-1][0], first_f, f)
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continue
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prev_fingerprint = mesh_fp
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prev_transform_fp = transform_fp
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# Create a new object for this frame
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obj = bpy.data.objects.new(f"BakedKnot_F{f}", mesh)
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# Copy transform
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obj.location = knot_obj.location.copy()
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obj.rotation_euler = knot_obj.rotation_euler.copy()
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obj.scale = knot_obj.scale.copy()
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|
||||
# Copy material slots
|
||||
for src_slot in knot_obj.material_slots:
|
||||
obj.data.materials.append(src_slot.material)
|
||||
|
||||
# Copy display settings
|
||||
obj.display_type = knot_obj.display_type
|
||||
|
||||
bake_coll.objects.link(obj)
|
||||
baked_objects.append((obj, f, f))
|
||||
|
||||
# Restore preview resolution if we overrode it
|
||||
if self.use_render_resolution:
|
||||
glob.preview_resolution = orig_preview_res
|
||||
glob.preview_bevel_resolution = orig_preview_bevel
|
||||
|
||||
# Restore frame
|
||||
# Restore original frame
|
||||
scene.frame_set(original_frame)
|
||||
|
||||
if not baked_objects:
|
||||
self.report({'ERROR'}, "No frames were baked — the handler may not be producing geometry.")
|
||||
# Clean up the empty collection
|
||||
bpy.data.collections.remove(bake_coll)
|
||||
return {'CANCELLED'}
|
||||
|
||||
# -------------------------------------------------------------------
|
||||
# Phase 2: Set up visibility keyframes
|
||||
# -------------------------------------------------------------------
|
||||
|
||||
for obj, first_f, last_f in baked_objects:
|
||||
# Default: hidden on all frames
|
||||
# We keyframe "hidden" before and after the active window,
|
||||
# and "visible" for the active range.
|
||||
|
||||
# Hidden before the active range
|
||||
if first_f > frame_start:
|
||||
_keyframe_visibility(obj, frame_start, False)
|
||||
if first_f > frame_start + 1:
|
||||
_keyframe_visibility(obj, first_f - 1, False)
|
||||
|
||||
# Visible during the active range
|
||||
_keyframe_visibility(obj, first_f, True)
|
||||
if last_f != first_f:
|
||||
_keyframe_visibility(obj, last_f, True)
|
||||
|
||||
# Hidden after the active range
|
||||
if last_f < frame_end:
|
||||
_keyframe_visibility(obj, last_f + 1, False)
|
||||
if last_f < frame_end - 1:
|
||||
_keyframe_visibility(obj, frame_end, False)
|
||||
|
||||
_set_constant_interpolation(obj)
|
||||
|
||||
# -------------------------------------------------------------------
|
||||
# Phase 3: Bake camera shake to keyframes
|
||||
# -------------------------------------------------------------------
|
||||
|
||||
cam = scene.camera
|
||||
if cam and glob.camera_shake_amplitude > 0.0:
|
||||
shake = glob.camera_shake_amplitude
|
||||
for f in range(frame_start, frame_end + 1):
|
||||
import random
|
||||
random.seed(int(f * 1000))
|
||||
cam.delta_location = (
|
||||
random.uniform(-shake, shake),
|
||||
random.uniform(-shake, shake),
|
||||
random.uniform(-shake, shake),
|
||||
)
|
||||
cam.keyframe_insert(data_path="delta_location", frame=f)
|
||||
|
||||
# Set interpolation to LINEAR for smooth shake
|
||||
for fc in _get_action_fcurves(cam):
|
||||
if fc.data_path == "delta_location":
|
||||
for kp in fc.keyframe_points:
|
||||
kp.interpolation = 'LINEAR'
|
||||
|
||||
# If no shake, ensure delta_location is zeroed
|
||||
elif cam:
|
||||
cam.delta_location = (0.0, 0.0, 0.0)
|
||||
|
||||
# -------------------------------------------------------------------
|
||||
# Phase 4: Clean up the procedural AnimKnot object
|
||||
# -------------------------------------------------------------------
|
||||
|
||||
# Remove the original NURBS curve object — we've replaced it with
|
||||
# baked mesh objects
|
||||
knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
|
||||
if knot_obj:
|
||||
curve_data = knot_obj.data
|
||||
bpy.data.objects.remove(knot_obj, do_unlink=True)
|
||||
if curve_data and curve_data.users == 0:
|
||||
bpy.data.curves.remove(curve_data)
|
||||
|
||||
# Remove the frame_change_post handler so the baked file is
|
||||
# completely standalone
|
||||
from .handler import knot_frame_handler
|
||||
handlers = bpy.app.handlers.frame_change_post
|
||||
for h in list(handlers):
|
||||
if getattr(h, "__name__", "") == knot_frame_handler.__name__:
|
||||
handlers.remove(h)
|
||||
|
||||
# -------------------------------------------------------------------
|
||||
# Phase 5: Pack data and ensure render-farm compatibility
|
||||
# -------------------------------------------------------------------
|
||||
|
||||
# Set output format to PNG image sequence (required by SheepIt)
|
||||
orig_file_format = scene.render.image_settings.file_format
|
||||
orig_color_mode = scene.render.image_settings.color_mode
|
||||
scene.render.image_settings.file_format = 'PNG'
|
||||
scene.render.image_settings.color_mode = 'RGBA'
|
||||
|
||||
if pack_and_clean:
|
||||
# Make all paths relative — only needed once; subsequent chunks
|
||||
# operate on the same in-memory data which is already relative.
|
||||
try:
|
||||
bpy.ops.file.make_paths_relative()
|
||||
except RuntimeError:
|
||||
pass # May fail if file has never been saved
|
||||
|
||||
# Pack external data if requested — run once so that all packed
|
||||
# images are available in memory for every subsequent chunk save.
|
||||
if self.pack_textures:
|
||||
try:
|
||||
bpy.ops.file.pack_all()
|
||||
except RuntimeError:
|
||||
self.report({'WARNING'}, "Some external files could not be packed.")
|
||||
|
||||
# Remove unused data blocks to reduce file size. Only safe to
|
||||
# do on the first chunk; later chunks share the same in-memory
|
||||
# materials/images and we do not want to inadvertently purge data
|
||||
# that is still referenced by a subsequent chunk's bake.
|
||||
for mat in list(bpy.data.materials):
|
||||
if mat.users == 0:
|
||||
bpy.data.materials.remove(mat)
|
||||
for m in list(bpy.data.meshes):
|
||||
if m.users == 0:
|
||||
bpy.data.meshes.remove(m)
|
||||
for c in list(bpy.data.curves):
|
||||
if c.users == 0:
|
||||
bpy.data.curves.remove(c)
|
||||
for ng in list(bpy.data.node_groups):
|
||||
if ng.users == 0:
|
||||
bpy.data.node_groups.remove(ng)
|
||||
for img in list(bpy.data.images):
|
||||
if img.users == 0 and not img.use_fake_user:
|
||||
bpy.data.images.remove(img)
|
||||
|
||||
# -------------------------------------------------------------------
|
||||
# Phase 6: Save as a COPY — the original session is untouched
|
||||
# -------------------------------------------------------------------
|
||||
|
||||
bpy.ops.wm.save_as_mainfile(filepath=filepath, copy=True, compress=True)
|
||||
|
||||
# -------------------------------------------------------------------
|
||||
# Phase 7: Restore the original session state
|
||||
# -------------------------------------------------------------------
|
||||
# We just saved a copy, but the in-memory state has been modified
|
||||
# (baked objects added, AnimKnot removed, handler removed).
|
||||
# Restore everything so the user can keep working.
|
||||
|
||||
# Restore render settings
|
||||
scene.render.image_settings.file_format = orig_file_format
|
||||
scene.render.image_settings.color_mode = orig_color_mode
|
||||
|
||||
# Remove all baked objects and their meshes from the current session
|
||||
for obj, _, _ in baked_objects:
|
||||
if obj and obj.name in bpy.data.objects:
|
||||
mesh_data = obj.data
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
if mesh_data and mesh_data.users == 0:
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
|
||||
# Remove the baked collection
|
||||
bake_coll_check = bpy.data.collections.get("BakedAnimation")
|
||||
if bake_coll_check:
|
||||
bpy.data.collections.remove(bake_coll_check)
|
||||
|
||||
# Remove baked camera shake keyframes (restore static camera)
|
||||
if cam:
|
||||
cam_fcurves = _get_action_fcurves(cam)
|
||||
# cam_fcurves may be a ChannelBag or ActionFCurves — both support .remove()
|
||||
fcurves_to_remove = [
|
||||
fc for fc in cam_fcurves
|
||||
if fc.data_path == "delta_location"
|
||||
]
|
||||
for fc in fcurves_to_remove:
|
||||
try:
|
||||
cam_fcurves.remove(fc)
|
||||
except (TypeError, RuntimeError):
|
||||
pass # Some API versions don't support removal — keyframes will persist
|
||||
cam.delta_location = (0.0, 0.0, 0.0)
|
||||
|
||||
# Re-create the AnimKnot object and re-register the handler
|
||||
from .geometry import _make_torus_knot
|
||||
from .materials import prewarm_materials_and_blends
|
||||
|
||||
# We need to prewarm materials and blends because removing unused materials might have deleted them
|
||||
prewarm_materials_and_blends(scene)
|
||||
|
||||
# Re-register the handler
|
||||
handlers = bpy.app.handlers.frame_change_post
|
||||
already_registered = any(
|
||||
getattr(h, "__name__", "") == knot_frame_handler.__name__
|
||||
for h in handlers
|
||||
)
|
||||
if not already_registered:
|
||||
handlers.append(knot_frame_handler)
|
||||
|
||||
# Trigger the handler once to rebuild the AnimKnot object
|
||||
knot_frame_handler(scene)
|
||||
|
||||
# Restore the frame
|
||||
scene.frame_set(original_frame)
|
||||
|
||||
if len(chunks) == 1:
|
||||
self.report({'INFO'},
|
||||
f"Baked .blend saved to: {chunks[0][2]} "
|
||||
f"({total_unique} unique meshes)")
|
||||
else:
|
||||
self.report({'INFO'},
|
||||
f"Exported {len(chunks)} files "
|
||||
f"({total_unique} unique meshes total)")
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
@@ -456,9 +508,11 @@ class KNOT_OT_BakeExport(bpy.types.Operator, ExportHelper):
|
||||
layout.label(text="Bake Options:", icon='SETTINGS')
|
||||
layout.prop(self, "use_render_resolution")
|
||||
layout.prop(self, "pack_textures")
|
||||
|
||||
|
||||
layout.separator()
|
||||
layout.prop(self, "chunk_frames")
|
||||
layout.prop(self, "split_export")
|
||||
if self.split_export:
|
||||
layout.prop(self, "frames_per_file")
|
||||
|
||||
scene = context.scene
|
||||
total = scene.frame_end - scene.frame_start + 1
|
||||
@@ -466,10 +520,3 @@ class KNOT_OT_BakeExport(bpy.types.Operator, ExportHelper):
|
||||
layout.label(text=f"Frames: {scene.frame_start} – {scene.frame_end} ({total} total)")
|
||||
layout.label(text=f"Playlist: {len(scene.knot_list)} knots")
|
||||
|
||||
if self.chunk_frames > 0:
|
||||
n_chunks = -(-total // self.chunk_frames) # ceil division
|
||||
layout.label(text=f"Will produce {n_chunks} file(s)",
|
||||
icon='FILE_BLEND')
|
||||
else:
|
||||
layout.label(text="Single file (no splitting)", icon='FILE_BLEND')
|
||||
|
||||
|
||||
Reference in New Issue
Block a user