523 lines
21 KiB
Python
523 lines
21 KiB
Python
"""
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bake_export.py
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--------------
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Operator to bake the Pr3tz procedural animation into a fully
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self-contained .blend file suitable for distributed render farms
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(SheepIt, etc.).
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The resulting file contains:
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- One mesh object per unique frame, with hide_render / hide_viewport
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keyframes so only the correct mesh is visible on each frame.
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- All materials (preset, blend, project) referenced by the objects.
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- Camera with baked delta_location keyframes (camera shake).
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- Light, world, and render settings copied from the source scene.
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- No addon dependencies — the file is fully standalone.
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"""
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from __future__ import annotations
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import hashlib
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import random
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import struct
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import bpy
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from bpy_extras.io_utils import ExportHelper
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from .constants import KNOT_OBJ_NAME
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# ---------------------------------------------------------------------------
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# Blender 5.0 — layered Action API (Action.fcurves removed)
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# ---------------------------------------------------------------------------
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def _get_action_fcurves(obj):
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"""Return an iterable of FCurves for the given object's active action slot.
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Blender 5.0 uses a layered animation system:
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action → layers → strips → channelbag (per slot) → fcurves
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"""
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anim = obj.animation_data
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if not anim or not anim.action:
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return []
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action = anim.action
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slot = anim.action_slot
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if slot is None:
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return []
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for layer in action.layers:
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for strip in layer.strips:
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cb = strip.channelbag(slot)
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if cb is not None:
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return cb.fcurves
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return []
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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def _mesh_fingerprint(mesh: bpy.types.Mesh) -> str:
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"""Compute a fast hash of a mesh's vertex positions + material index.
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Used to detect consecutive identical frames so we can extend the
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previous object's visibility window instead of creating a duplicate.
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"""
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h = hashlib.md5(usedforsecurity=False)
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# Hash vertex positions
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for v in mesh.vertices:
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h.update(struct.pack('fff', *v.co))
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# Hash which material slots are assigned
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for slot_idx, slot in enumerate(mesh.materials):
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name = slot.name if slot else ""
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h.update(f"{slot_idx}:{name}".encode())
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return h.hexdigest()
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def _obj_transform_fingerprint(obj: bpy.types.Object) -> str:
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"""Hash an object's location, rotation_euler, and scale."""
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h = hashlib.md5(usedforsecurity=False)
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h.update(struct.pack('fff', *obj.location))
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h.update(struct.pack('fff', *obj.rotation_euler))
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h.update(struct.pack('fff', *obj.scale))
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return h.hexdigest()
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def _keyframe_visibility(obj, frame: int, visible: bool) -> None:
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"""Insert hide_render and hide_viewport keyframes for a single frame."""
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obj.hide_render = not visible
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obj.hide_viewport = not visible
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obj.keyframe_insert(data_path="hide_render", frame=frame)
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obj.keyframe_insert(data_path="hide_viewport", frame=frame)
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def _set_constant_interpolation(obj) -> None:
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"""Set all visibility F-curves to CONSTANT interpolation.
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This prevents Blender from smoothly fading between True/False,
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which would make objects partially visible on intermediate frames.
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"""
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for fc in _get_action_fcurves(obj):
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if fc.data_path in ("hide_render", "hide_viewport"):
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for kp in fc.keyframe_points:
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kp.interpolation = 'CONSTANT'
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# ---------------------------------------------------------------------------
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# Main bake operator
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# ---------------------------------------------------------------------------
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class KNOT_OT_BakeExport(bpy.types.Operator, ExportHelper):
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"""Bake the procedural animation into a standalone .blend file."""
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bl_idname = "knot.bake_export"
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bl_label = "Bake & Export for Render Farm"
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bl_description = (
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"Iterate every frame, convert the procedural knot to mesh, "
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"and save a self-contained .blend with per-frame visibility keyframes. "
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"The output file requires no addons and is render-farm ready"
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)
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bl_options = {'REGISTER'}
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# ExportHelper provides the file browser
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filename_ext = ".blend"
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filter_glob: bpy.props.StringProperty(default="*.blend", options={'HIDDEN'})
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# User-facing options shown in the file browser sidebar
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use_render_resolution: bpy.props.BoolProperty(
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name="Use Render Resolution",
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description="Bake at the Render Curve / Bevel resolution (recommended for final output)",
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default=True,
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)
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pack_textures: bpy.props.BoolProperty(
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name="Pack Textures",
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description="Pack all external textures into the .blend file",
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default=True,
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)
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split_export: bpy.props.BoolProperty(
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name="Split Export",
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description="Split the baked animation into multiple .blend files",
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default=False,
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)
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frames_per_file: bpy.props.IntProperty(
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name="Frames Per File",
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description="Number of frames to include in each split file",
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default=500,
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min=1,
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)
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def execute(self, context):
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scene = context.scene
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# Validate
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if len(scene.knot_list) == 0:
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self.report({'ERROR'}, "Playlist is empty — nothing to bake.")
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return {'CANCELLED'}
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knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
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if not knot_obj:
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self.report({'ERROR'}, f"AnimKnot object '{KNOT_OBJ_NAME}' not found.")
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return {'CANCELLED'}
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filepath = self.filepath
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if not filepath.lower().endswith(".blend"):
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filepath += ".blend"
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orig_frame_start = scene.frame_start
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orig_frame_end = scene.frame_end
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total_frames = orig_frame_end - orig_frame_start + 1
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self.report({'INFO'}, f"Baking {total_frames} frames...")
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chunk_size = self.frames_per_file if self.split_export else total_frames
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# We will loop over chunks and bake each as a separate file
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try:
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import os
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first_chunk = True
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for chunk_start in range(orig_frame_start, orig_frame_end + 1, chunk_size):
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chunk_end = min(chunk_start + chunk_size - 1, orig_frame_end)
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scene.frame_start = chunk_start
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scene.frame_end = chunk_end
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chunk_filepath = filepath
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if self.split_export:
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base, ext = os.path.splitext(filepath)
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chunk_filepath = f"{base}_{chunk_start}-{chunk_end}{ext}"
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self.report({'INFO'}, f"Baking chunk {chunk_start}-{chunk_end} to {chunk_filepath}...")
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# pack_and_clean is True only on the first chunk so that external
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# textures are packed exactly once. Subsequent chunks already
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# have the packed images in memory from the first run.
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result = self._bake_range(
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context, chunk_filepath,
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pack_and_clean=first_chunk,
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)
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first_chunk = False
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if result != {'FINISHED'}:
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self.report({'ERROR'}, f"Failed baking chunk {chunk_start}-{chunk_end}")
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return {'CANCELLED'}
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finally:
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scene.frame_start = orig_frame_start
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scene.frame_end = orig_frame_end
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self.report({'INFO'}, "Baking complete.")
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return {'FINISHED'}
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def _bake_range(self, context, filepath, *, pack_and_clean: bool = True):
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scene = context.scene
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glob = scene.knot_globals
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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total_frames = frame_end - frame_start + 1
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# If "Use Render Resolution" is on, temporarily override the preview
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# resolution to match render resolution. The handler reads
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# preview_resolution for viewport and render_resolution for renders,
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# but frame_set() triggers a viewport-mode handler call. By
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# equalising them we ensure the baked mesh uses render quality.
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orig_preview_res = glob.preview_resolution
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orig_preview_bevel = glob.preview_bevel_resolution
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if self.use_render_resolution:
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glob.preview_resolution = glob.render_resolution
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glob.preview_bevel_resolution = glob.render_bevel_resolution
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# -------------------------------------------------------------------
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# Phase 1: Bake per-frame geometry into mesh objects
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# -------------------------------------------------------------------
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# Collect all baked objects so we can keyframe them afterwards
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baked_objects: list[tuple[bpy.types.Object, int, int]] = []
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# Each entry: (object, first_visible_frame, last_visible_frame)
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prev_fingerprint = None
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prev_transform_fp = None
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# Create a dedicated collection to hold baked frames
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bake_coll = bpy.data.collections.new("BakedAnimation")
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scene.collection.children.link(bake_coll)
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# Store the original frame so we can restore it later
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original_frame = scene.frame_current
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for f in range(frame_start, frame_end + 1):
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# Set the frame — this triggers knot_frame_handler via
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# the registered frame_change_post handler
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scene.frame_set(f)
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# Get the knot object (may have been recreated by the handler)
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knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
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if not knot_obj:
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continue
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# Evaluate the depsgraph to get the final geometry
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depsgraph = context.evaluated_depsgraph_get()
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eval_obj = knot_obj.evaluated_get(depsgraph)
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# Convert to mesh
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mesh = bpy.data.meshes.new_from_object(eval_obj, depsgraph=depsgraph)
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mesh.name = f"BakedKnot_Mesh_F{f}"
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# Compute fingerprints for duplicate detection
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mesh_fp = _mesh_fingerprint(mesh)
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transform_fp = _obj_transform_fingerprint(knot_obj)
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if (mesh_fp == prev_fingerprint
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and transform_fp == prev_transform_fp
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and baked_objects):
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# Identical to the previous frame — extend the previous
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# object's visibility window and discard the duplicate mesh
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bpy.data.meshes.remove(mesh)
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_, first_f, _ = baked_objects[-1]
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baked_objects[-1] = (baked_objects[-1][0], first_f, f)
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continue
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prev_fingerprint = mesh_fp
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prev_transform_fp = transform_fp
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# Create a new object for this frame
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obj = bpy.data.objects.new(f"BakedKnot_F{f}", mesh)
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# Copy transform
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obj.location = knot_obj.location.copy()
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obj.rotation_euler = knot_obj.rotation_euler.copy()
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obj.scale = knot_obj.scale.copy()
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# Copy material slots
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for src_slot in knot_obj.material_slots:
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obj.data.materials.append(src_slot.material)
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# Copy display settings
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obj.display_type = knot_obj.display_type
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bake_coll.objects.link(obj)
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baked_objects.append((obj, f, f))
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# Restore preview resolution if we overrode it
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if self.use_render_resolution:
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glob.preview_resolution = orig_preview_res
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glob.preview_bevel_resolution = orig_preview_bevel
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# Restore original frame
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scene.frame_set(original_frame)
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if not baked_objects:
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self.report({'ERROR'}, "No frames were baked — the handler may not be producing geometry.")
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# Clean up the empty collection
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bpy.data.collections.remove(bake_coll)
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return {'CANCELLED'}
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# -------------------------------------------------------------------
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# Phase 2: Set up visibility keyframes
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# -------------------------------------------------------------------
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for obj, first_f, last_f in baked_objects:
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# Default: hidden on all frames
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# We keyframe "hidden" before and after the active window,
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# and "visible" for the active range.
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# Hidden before the active range
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if first_f > frame_start:
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_keyframe_visibility(obj, frame_start, False)
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if first_f > frame_start + 1:
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_keyframe_visibility(obj, first_f - 1, False)
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# Visible during the active range
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_keyframe_visibility(obj, first_f, True)
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if last_f != first_f:
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_keyframe_visibility(obj, last_f, True)
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# Hidden after the active range
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if last_f < frame_end:
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_keyframe_visibility(obj, last_f + 1, False)
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if last_f < frame_end - 1:
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_keyframe_visibility(obj, frame_end, False)
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_set_constant_interpolation(obj)
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# -------------------------------------------------------------------
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# Phase 3: Bake camera shake to keyframes
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# -------------------------------------------------------------------
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cam = scene.camera
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if cam and glob.camera_shake_amplitude > 0.0:
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shake = glob.camera_shake_amplitude
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for f in range(frame_start, frame_end + 1):
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import random
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random.seed(int(f * 1000))
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cam.delta_location = (
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random.uniform(-shake, shake),
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random.uniform(-shake, shake),
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random.uniform(-shake, shake),
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)
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cam.keyframe_insert(data_path="delta_location", frame=f)
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# Set interpolation to LINEAR for smooth shake
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for fc in _get_action_fcurves(cam):
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if fc.data_path == "delta_location":
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for kp in fc.keyframe_points:
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kp.interpolation = 'LINEAR'
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# If no shake, ensure delta_location is zeroed
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elif cam:
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cam.delta_location = (0.0, 0.0, 0.0)
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# -------------------------------------------------------------------
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# Phase 4: Clean up the procedural AnimKnot object
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# -------------------------------------------------------------------
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# Remove the original NURBS curve object — we've replaced it with
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# baked mesh objects
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knot_obj = bpy.data.objects.get(KNOT_OBJ_NAME)
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if knot_obj:
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curve_data = knot_obj.data
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bpy.data.objects.remove(knot_obj, do_unlink=True)
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if curve_data and curve_data.users == 0:
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bpy.data.curves.remove(curve_data)
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# Remove the frame_change_post handler so the baked file is
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# completely standalone
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from .handler import knot_frame_handler
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handlers = bpy.app.handlers.frame_change_post
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for h in list(handlers):
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if getattr(h, "__name__", "") == knot_frame_handler.__name__:
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handlers.remove(h)
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# -------------------------------------------------------------------
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# Phase 5: Pack data and ensure render-farm compatibility
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# -------------------------------------------------------------------
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# Set output format to PNG image sequence (required by SheepIt)
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orig_file_format = scene.render.image_settings.file_format
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orig_color_mode = scene.render.image_settings.color_mode
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scene.render.image_settings.file_format = 'PNG'
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scene.render.image_settings.color_mode = 'RGBA'
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if pack_and_clean:
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# Make all paths relative — only needed once; subsequent chunks
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# operate on the same in-memory data which is already relative.
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try:
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bpy.ops.file.make_paths_relative()
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except RuntimeError:
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pass # May fail if file has never been saved
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# Pack external data if requested — run once so that all packed
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# images are available in memory for every subsequent chunk save.
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if self.pack_textures:
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try:
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bpy.ops.file.pack_all()
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except RuntimeError:
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self.report({'WARNING'}, "Some external files could not be packed.")
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# Remove unused data blocks to reduce file size. Only safe to
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# do on the first chunk; later chunks share the same in-memory
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# materials/images and we do not want to inadvertently purge data
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# that is still referenced by a subsequent chunk's bake.
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for mat in list(bpy.data.materials):
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if mat.users == 0:
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bpy.data.materials.remove(mat)
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for m in list(bpy.data.meshes):
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if m.users == 0:
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bpy.data.meshes.remove(m)
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for c in list(bpy.data.curves):
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if c.users == 0:
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bpy.data.curves.remove(c)
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for ng in list(bpy.data.node_groups):
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if ng.users == 0:
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bpy.data.node_groups.remove(ng)
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for img in list(bpy.data.images):
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if img.users == 0 and not img.use_fake_user:
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bpy.data.images.remove(img)
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# -------------------------------------------------------------------
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# Phase 6: Save as a COPY — the original session is untouched
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# -------------------------------------------------------------------
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bpy.ops.wm.save_as_mainfile(filepath=filepath, copy=True, compress=True)
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# -------------------------------------------------------------------
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# Phase 7: Restore the original session state
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# -------------------------------------------------------------------
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# We just saved a copy, but the in-memory state has been modified
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# (baked objects added, AnimKnot removed, handler removed).
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# Restore everything so the user can keep working.
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# Restore render settings
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scene.render.image_settings.file_format = orig_file_format
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scene.render.image_settings.color_mode = orig_color_mode
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# Remove all baked objects and their meshes from the current session
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for obj, _, _ in baked_objects:
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if obj and obj.name in bpy.data.objects:
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mesh_data = obj.data
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bpy.data.objects.remove(obj, do_unlink=True)
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if mesh_data and mesh_data.users == 0:
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bpy.data.meshes.remove(mesh_data)
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# Remove the baked collection
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bake_coll_check = bpy.data.collections.get("BakedAnimation")
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if bake_coll_check:
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bpy.data.collections.remove(bake_coll_check)
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# Remove baked camera shake keyframes (restore static camera)
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if cam:
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cam_fcurves = _get_action_fcurves(cam)
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# cam_fcurves may be a ChannelBag or ActionFCurves — both support .remove()
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fcurves_to_remove = [
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fc for fc in cam_fcurves
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if fc.data_path == "delta_location"
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]
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for fc in fcurves_to_remove:
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try:
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cam_fcurves.remove(fc)
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except (TypeError, RuntimeError):
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pass # Some API versions don't support removal — keyframes will persist
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cam.delta_location = (0.0, 0.0, 0.0)
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# Re-create the AnimKnot object and re-register the handler
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from .geometry import _make_torus_knot
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from .materials import prewarm_materials_and_blends
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# We need to prewarm materials and blends because removing unused materials might have deleted them
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prewarm_materials_and_blends(scene)
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# Re-register the handler
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handlers = bpy.app.handlers.frame_change_post
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already_registered = any(
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getattr(h, "__name__", "") == knot_frame_handler.__name__
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for h in handlers
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)
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if not already_registered:
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handlers.append(knot_frame_handler)
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# Trigger the handler once to rebuild the AnimKnot object
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knot_frame_handler(scene)
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# Restore the frame
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scene.frame_set(original_frame)
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return {'FINISHED'}
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|
||
def draw(self, context):
|
||
"""Draw options in the file browser sidebar."""
|
||
layout = self.layout
|
||
layout.label(text="Bake Options:", icon='SETTINGS')
|
||
layout.prop(self, "use_render_resolution")
|
||
layout.prop(self, "pack_textures")
|
||
|
||
layout.separator()
|
||
layout.prop(self, "split_export")
|
||
if self.split_export:
|
||
layout.prop(self, "frames_per_file")
|
||
|
||
scene = context.scene
|
||
total = scene.frame_end - scene.frame_start + 1
|
||
layout.separator()
|
||
layout.label(text=f"Frames: {scene.frame_start} – {scene.frame_end} ({total} total)")
|
||
layout.label(text=f"Playlist: {len(scene.knot_list)} knots")
|
||
|