Files
Pr3tz/knot_animation/properties.py
T
2026-05-31 17:35:06 -04:00

382 lines
19 KiB
Python

"""
properties.py
-------------
All Blender PropertyGroup classes for knot_animation.
P4 fix — KnotGeneratorSettings
--------------------------------
Instead of 70+ individual property declarations, three helper functions
(_add_rand_int, _add_rand_float, _add_rand_bool) append range-triplets
directly to the class's __annotations__ dict before registration.
_add_rand_int → r_{prop} (Bool) + min_{prop} / max_{prop} (Int)
_add_rand_float→ r_{prop} (Bool) + min_{prop} / max_{prop} (Float)
_add_rand_bool → r_{prop} (Bool) + prob_{prop} (Float factor)
The property *identifiers* are identical to the monolith, so existing
.blend files deserialise without changes.
"""
from __future__ import annotations
import random
import bpy
from .constants import KNOT_OBJ_NAME
from .materials import (
SHADER_IDS,
_ensure_item_preset_material,
prebuild_playlist_blend_materials,
_update_viewport_knot_material,
)
# ---------------------------------------------------------------------------
# Range-property registration helpers (P4)
# ---------------------------------------------------------------------------
def _add_rand_int(cls, prop: str, label: str, min_d: int, max_d: int,
rand_default: bool = False, val_min: int | None = None) -> None:
"""Add r_{prop} (Bool) + min_{prop}/max_{prop} (Int) to a PropertyGroup."""
cls.__annotations__[f"r_{prop}"] = bpy.props.BoolProperty(name=label, default=rand_default)
int_kw: dict = {"name": "Min", "default": min_d}
if val_min is not None:
int_kw["min"] = val_min
cls.__annotations__[f"min_{prop}"] = bpy.props.IntProperty(**int_kw)
cls.__annotations__[f"max_{prop}"] = bpy.props.IntProperty(
name="Max", default=max_d, **({} if val_min is None else {"min": val_min})
)
def _add_rand_float(cls, prop: str, label: str, min_d: float, max_d: float,
rand_default: bool = False, val_min: float | None = None) -> None:
"""Add r_{prop} (Bool) + min_{prop}/max_{prop} (Float) to a PropertyGroup."""
cls.__annotations__[f"r_{prop}"] = bpy.props.BoolProperty(name=label, default=rand_default)
float_kw: dict = {"name": "Min", "default": min_d}
if val_min is not None:
float_kw["min"] = val_min
cls.__annotations__[f"min_{prop}"] = bpy.props.FloatProperty(**float_kw)
cls.__annotations__[f"max_{prop}"] = bpy.props.FloatProperty(
name="Max", default=max_d, **({} if val_min is None else {"min": val_min})
)
def _add_rand_bool(cls, prop: str, label: str, rand_default: bool = False,
prob_default: float = 0.5, prob_label: str = "% True") -> None:
"""Add r_{prop} (Bool) + prob_{prop} (Float factor) to a PropertyGroup."""
cls.__annotations__[f"r_{prop}"] = bpy.props.BoolProperty(name=label, default=rand_default)
cls.__annotations__[f"prob_{prop}"] = bpy.props.FloatProperty(
name=prob_label, default=prob_default, min=0.0, max=1.0, subtype='FACTOR'
)
# ---------------------------------------------------------------------------
# Property update callback
# ---------------------------------------------------------------------------
def _update_knot_material_cb(self, context) -> None:
"""Called whenever a material-related KnotItem property changes."""
if not self.uid:
self.uid = f"knot_{random.randint(100000, 999999)}"
if self.material_mode == 'PRESET':
_ensure_item_preset_material(self)
# Rebuild blend materials to keep transitions up to date
prebuild_playlist_blend_materials(context.scene)
# Force redraw of 3-D viewport
for area in context.screen.areas:
if area.type == 'VIEW_3D':
area.tag_redraw()
# Instantly update the active viewport knot's material
_update_viewport_knot_material(context.scene)
# ---------------------------------------------------------------------------
# PropertyGroups
# ---------------------------------------------------------------------------
class KnotAllowedMaterial(bpy.types.PropertyGroup):
"""Entry in the generator's allowed-materials filter list."""
material: bpy.props.PointerProperty(type=bpy.types.Material, name="Material")
preset_id: bpy.props.StringProperty(name="Preset ID", default="")
is_preset: bpy.props.BoolProperty(name="Is Preset", default=False)
enabled: bpy.props.BoolProperty(name="Enabled", default=True)
name: bpy.props.StringProperty(name="Name", default="")
class KnotGlobalSettings(bpy.types.PropertyGroup):
"""Scene-level playback and rendering settings."""
frames_per_knot: bpy.props.IntProperty(
name="Frames per Knot", default=12, min=1)
resolution: bpy.props.IntProperty(
name="Curve Resolution", default=128, min=3, max=1024)
bevel_resolution: bpy.props.IntProperty(
name="Bevel Resolution", default=8, min=0, max=64)
knot_scale: bpy.props.FloatProperty(
name="Global Scale", default=1.0, min=0.01)
global_speed: bpy.props.FloatProperty(
name="Global Speed", default=1.0, min=0.01,
description="Multiplies the effective frame counter for all knots. Keyframeable.")
animation_phase: bpy.props.FloatProperty(
name="Animation Phase", default=0.0,
description="Frame offset added before all calculations. Keyframe or drive this for reactive control.")
reactivity_factor: bpy.props.FloatProperty(
name="Reactivity", default=1.0, min=0.0, max=10.0,
description="Scales all per-knot animation rates. Wire a driver here for audio-reactive animation.")
class KnotItem(bpy.types.PropertyGroup):
"""One entry in the knot playlist."""
name: bpy.props.StringProperty(name="Name", default="Knot")
uid: bpy.props.StringProperty(name="Unique ID", default="")
# Shape Type
shape_type: bpy.props.EnumProperty(
name="Shape",
items=[
('TORUS_KNOT', "Torus Knot", ""),
('MOBIUS', "Mobius Strip", ""),
('LISSAJOUS', "Lissajous 3D", ""),
('SPIRAL', "Spherical Spiral", ""),
],
default='TORUS_KNOT'
)
# Topology (Torus Knot)
torus_p: bpy.props.IntProperty(name="Revolutions (p)", default=2, min=1)
torus_q: bpy.props.IntProperty(name="Spins (q)", default=3, min=1)
# Topology (Mobius)
mobius_twists: bpy.props.IntProperty(name="Half Twists", default=1, min=1)
mobius_width: bpy.props.FloatProperty(name="Width", default=1.0, min=0.1)
# Topology (Lissajous 3D)
liss_kx: bpy.props.IntProperty(name="kx (Freq X)", default=3, min=1)
liss_ky: bpy.props.IntProperty(name="ky (Freq Y)", default=2, min=1)
liss_kz: bpy.props.IntProperty(name="kz (Freq Z)", default=4, min=1)
liss_amp: bpy.props.FloatProperty(name="Amplitude", default=2.0, min=0.1)
# Topology (Spherical Spiral)
spiral_turns: bpy.props.IntProperty(name="Turns", default=10, min=1)
spiral_R: bpy.props.FloatProperty(name="Radius", default=2.0, min=0.1)
# Radii (Torus Knot)
torus_R: bpy.props.FloatProperty(name="Major", default=2.0, min=0.0)
torus_r: bpy.props.FloatProperty(name="Minor", default=1.0, min=0.0)
# Colors (legacy TKP path)
multiple_links: bpy.props.BoolProperty(name="Multiple Links", default=False)
use_colors: bpy.props.BoolProperty(name="Use Colors", default=False)
colorSet: bpy.props.EnumProperty(
name="Color Set",
items=[('1', "RGBish", ""), ('2', "Rainbow", "")],
default='1')
random_colors: bpy.props.BoolProperty(name="Randomize Colors", default=False)
# Multipliers & phases
torus_u: bpy.props.IntProperty( name="Rev. Multiplier", default=1, min=1)
torus_v: bpy.props.IntProperty( name="Spin Multiplier", default=1, min=1)
torus_rP: bpy.props.FloatProperty(name="Rev. Phase", default=0.0)
torus_sP: bpy.props.FloatProperty(name="Spin Phase", default=0.0)
# Animation rates
spin_phase_rate: bpy.props.FloatProperty(
name="Spin Phase Rate", default=0.0,
description="Animate spin phase (tube rotation) over time. Scaled by Reactivity.")
rev_phase_rate: bpy.props.FloatProperty(
name="Rev. Phase Rate", default=0.0,
description="Animate revolution phase (orbit rotation) over time. Scaled by Reactivity.")
height_rate: bpy.props.FloatProperty(
name="Height Pulse Rate", default=0.0,
description="Oscillates torus height over time. Scaled by Reactivity.")
scale_rate: bpy.props.FloatProperty(
name="Scale Oscillation Rate", default=0.0,
description="Frequency of per-knot scale oscillation. Scaled by Reactivity.")
scale_amplitude: bpy.props.FloatProperty(
name="Scale Oscillation Amplitude", default=0.0, min=0.0,
description="Amplitude of per-knot scale oscillation (0 = none).")
cycle_rate: bpy.props.FloatProperty(
name="Cycle Rate", default=1.0, min=0.01,
description="Multiplies frames_per_knot for this knot only.")
# Transition
transition_frames: bpy.props.IntProperty(
name="Transition Frames", default=0, min=0,
description="Number of frames to morph into the next knot (0 = instant)")
transition_easing: bpy.props.EnumProperty(
name="Easing",
items=[
('LINEAR', "Linear", ""),
('QUAD_IN_OUT', "Quadratic In/Out", ""),
('SMOOTHSTEP', "Smoothstep", ""),
],
default='QUAD_IN_OUT')
# Geometry
geo_extrude: bpy.props.FloatProperty(name="Extrude", default=0.0, min=0.0)
geo_offset: bpy.props.FloatProperty(name="Offset", default=0.0)
geo_bDepth: bpy.props.FloatProperty(name="Bevel Depth", default=0.04, min=0.0)
# Dimensions mode
mode: bpy.props.EnumProperty(
name="Dimensions Mode",
items=[('MAJOR_MINOR', "Major/Minor", ""), ('EXT_INT', "Exterior/Interior", "")],
default='MAJOR_MINOR')
torus_eR: bpy.props.FloatProperty(name="Exterior", default=3.0, min=0.0)
torus_iR: bpy.props.FloatProperty(name="Interior", default=1.0, min=0.0)
torus_h: bpy.props.FloatProperty(name="Height", default=1.0, min=0.0)
# Direction
flip_p: bpy.props.BoolProperty(name="Flip p", default=False)
flip_q: bpy.props.BoolProperty(name="Flip q", default=False)
# Material
material_mode: bpy.props.EnumProperty(
name="Material Mode",
items=[('PRESET', "Shader Preset", ""), ('PROJECT', "Project Material", "")],
default='PRESET',
update=_update_knot_material_cb)
project_material: bpy.props.PointerProperty(
name="Material", type=bpy.types.Material,
description="Referenced material from the project",
update=_update_knot_material_cb)
shader_id: bpy.props.EnumProperty(
name="Shader Preset",
description="Material preset applied to this knot",
items=[(s, s.replace('_', ' ').title(), '') for s in SHADER_IDS],
default='GLOSS_BLUE',
update=_update_knot_material_cb)
preset_color: bpy.props.FloatVectorProperty(
name="Preset Color", subtype='COLOR', size=3,
default=(0.2, 0.6, 1.0), min=0.0, max=1.0,
update=_update_knot_material_cb)
preset_roughness: bpy.props.FloatProperty(
name="Preset Roughness", default=0.1, min=0.0, max=1.0,
update=_update_knot_material_cb)
preset_metallic: bpy.props.FloatProperty(
name="Preset Metallic", default=0.0, min=0.0, max=1.0,
update=_update_knot_material_cb)
preset_emission_strength: bpy.props.FloatProperty(
name="Preset Emission Strength", default=1.0, min=0.0, max=100.0,
update=_update_knot_material_cb)
def to_dict(self) -> dict:
return {
"shape_type": self.shape_type,
"torus_p": self.torus_p,
"torus_q": self.torus_q,
"mobius_twists": self.mobius_twists,
"mobius_width": self.mobius_width,
"liss_kx": self.liss_kx,
"liss_ky": self.liss_ky,
"liss_kz": self.liss_kz,
"liss_amp": self.liss_amp,
"spiral_turns": self.spiral_turns,
"spiral_R": self.spiral_R,
"torus_R": self.torus_R,
"torus_r": self.torus_r,
"multiple_links": self.multiple_links,
"use_colors": self.use_colors,
"colorSet": self.colorSet,
"random_colors": self.random_colors,
"torus_u": self.torus_u,
"torus_v": self.torus_v,
"torus_rP": self.torus_rP,
"torus_sP": self.torus_sP,
"spin_phase_rate": self.spin_phase_rate,
"rev_phase_rate": self.rev_phase_rate,
"height_rate": self.height_rate,
"scale_rate": self.scale_rate,
"scale_amplitude": self.scale_amplitude,
"cycle_rate": self.cycle_rate,
"transition_frames": self.transition_frames,
"transition_easing": self.transition_easing,
"geo_extrude": self.geo_extrude,
"geo_offset": self.geo_offset,
"geo_bDepth": self.geo_bDepth,
"mode": self.mode,
"torus_eR": self.torus_eR,
"torus_iR": self.torus_iR,
"torus_h": self.torus_h,
"flip_p": self.flip_p,
"flip_q": self.flip_q,
"material_mode": self.material_mode,
"project_material": self.project_material,
"shader_id": self.shader_id,
"preset_color": self.preset_color,
"preset_roughness": self.preset_roughness,
"preset_metallic": self.preset_metallic,
"preset_emission_strength": self.preset_emission_strength,
"uid": self.uid,
}
class KnotGeneratorSettings(bpy.types.PropertyGroup):
"""Settings for the random knot generator.
Range triplets (r_*/min_*/max_*) and bool/prob pairs are added below the
class definition via _add_rand_* helpers — see P4 in the refactor notes.
"""
num_knots: bpy.props.IntProperty(name="Number of Knots", default=10, min=1, max=100)
base_knot: bpy.props.PointerProperty(type=KnotItem)
# Standalone booleans without an associated range or prob
r_shape_type: bpy.props.BoolProperty(name="Randomize Shape Type", default=True)
r_transition_easing: bpy.props.BoolProperty(name="Easing", default=False)
r_material: bpy.props.BoolProperty(
name="Randomize Material", default=True,
description="Randomize the material/preset for each generated knot")
r_preset_params: bpy.props.BoolProperty(
name="Randomize Preset Parameters", default=True,
description="Randomize color, roughness, metallic, etc. for preset materials")
# Generator allowed-materials filter
allowed_materials: bpy.props.CollectionProperty(type=KnotAllowedMaterial)
allowed_materials_index: bpy.props.IntProperty(name="Index", default=0)
# ── Integer range triplets ────────────────────────────────────────────────────
_add_rand_int(KnotGeneratorSettings, "torus_p", "Revolutions (p)", 1, 8, rand_default=True, val_min=1)
_add_rand_int(KnotGeneratorSettings, "torus_q", "Spins (q)", 1, 8, rand_default=True, val_min=1)
_add_rand_int(KnotGeneratorSettings, "mobius_twists", "Mobius Twists", 1, 5, val_min=1)
_add_rand_int(KnotGeneratorSettings, "liss_kx", "Lissajous kx", 1, 5, val_min=1)
_add_rand_int(KnotGeneratorSettings, "liss_ky", "Lissajous ky", 1, 5, val_min=1)
_add_rand_int(KnotGeneratorSettings, "liss_kz", "Lissajous kz", 1, 5, val_min=1)
_add_rand_int(KnotGeneratorSettings, "spiral_turns", "Spiral Turns", 5, 20, val_min=1)
_add_rand_int(KnotGeneratorSettings, "torus_u", "Rev. Multiplier", 1, 4, val_min=1)
_add_rand_int(KnotGeneratorSettings, "torus_v", "Spin Multiplier", 1, 4, val_min=1)
_add_rand_int(KnotGeneratorSettings, "transition_frames","Transition Frames",0, 36, val_min=0)
# ── Float range triplets ──────────────────────────────────────────────────────
_add_rand_float(KnotGeneratorSettings, "torus_R", "Major Radius", 1.0, 4.0, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "torus_r", "Minor Radius", 0.1, 1.5, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "mobius_width", "Mobius Width", 0.5, 2.0, val_min=0.1)
_add_rand_float(KnotGeneratorSettings, "liss_amp", "Lissajous Amp", 1.0, 4.0, val_min=0.1)
_add_rand_float(KnotGeneratorSettings, "spiral_R", "Spiral Radius", 1.0, 4.0, val_min=0.1)
_add_rand_float(KnotGeneratorSettings, "torus_eR", "Exterior Radius", 2.0, 5.0, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "torus_iR", "Interior Radius", 0.5, 2.0, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "geo_extrude", "Extrude", 0.0, 0.5, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "geo_offset", "Offset", 0.0, 0.5)
_add_rand_float(KnotGeneratorSettings, "geo_bDepth", "Bevel Depth", 0.01, 0.2, rand_default=True, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "torus_h", "Height", 0.5, 3.0, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "torus_rP", "Rev. Phase", 0.0, 2.0)
_add_rand_float(KnotGeneratorSettings, "torus_sP", "Spin Phase", 0.0, 2.0)
_add_rand_float(KnotGeneratorSettings, "spin_phase_rate", "Spin Phase Rate", -0.5, 0.5)
_add_rand_float(KnotGeneratorSettings, "rev_phase_rate", "Rev. Phase Rate", -0.5, 0.5)
_add_rand_float(KnotGeneratorSettings, "height_rate", "Height Pulse Rate", 0.0, 0.2, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "scale_rate", "Scale Osc. Rate", 0.0, 0.3, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "scale_amplitude", "Scale Osc. Amplitude", 0.0, 0.4, val_min=0.0)
_add_rand_float(KnotGeneratorSettings, "cycle_rate", "Cycle Rate", 0.5, 2.0, val_min=0.01)
# ── Bool/prob pairs ───────────────────────────────────────────────────────────
_add_rand_bool(KnotGeneratorSettings, "multiple_links", "Multiple Links")
_add_rand_bool(KnotGeneratorSettings, "use_colors", "Use Colors", rand_default=True)
_add_rand_bool(KnotGeneratorSettings, "colorSet", "Color Set", rand_default=True, prob_label="% Set 2")
_add_rand_bool(KnotGeneratorSettings, "random_colors", "Randomize Colors", rand_default=True)
_add_rand_bool(KnotGeneratorSettings, "flip_p", "Flip p")
_add_rand_bool(KnotGeneratorSettings, "flip_q", "Flip q")
_add_rand_bool(KnotGeneratorSettings, "mode", "Mode", prob_label="% Ext/Int")