425 lines
20 KiB
Python
425 lines
20 KiB
Python
"""
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ui.py
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-----
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All Blender UI classes for knot_animation:
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KNOT_UL_List — playlist UIList
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KNOT_UL_AllowedMaterialsList— generator filter UIList
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draw_knot_properties() — shared property layout helper (collapsible sections)
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KNOT_PT_Panel — main N-panel (VIEW_3D > UI > Pr3tz)
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Every major block is collapsible via per-item or per-settings ui_show_* flags.
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KnotItem flags are per-item so each playlist entry remembers its own state.
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"""
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from __future__ import annotations
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import bpy
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from .handler import compute_playlist_duration
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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def _section(layout, item, flag: str, label: str, icon: str = 'NONE'):
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"""Draw a collapsible box section. Returns (box, is_open)."""
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box = layout.box()
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row = box.row()
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row.prop(item, flag,
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icon='TRIA_DOWN' if getattr(item, flag) else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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row.label(text=label, icon=icon)
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return box, getattr(item, flag)
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def _subsection(layout, item, flag: str, label: str, icon: str = 'NONE'):
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"""Like _section but without an outer box — for nesting inside existing boxes."""
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row = layout.row()
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row.prop(item, flag,
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icon='TRIA_DOWN' if getattr(item, flag) else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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row.label(text=label, icon=icon)
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return getattr(item, flag)
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def draw_prop_with_mod(layout, item, prop: str, mod_prop: str):
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"""Draw a split row with the base property and its attenuverter (Mod)."""
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split = layout.split(factor=0.6)
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split.prop(item, prop)
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split.prop(item, mod_prop)
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# ---------------------------------------------------------------------------
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# UILists
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# ---------------------------------------------------------------------------
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class KNOT_UL_List(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon,
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active_data, active_propname, index):
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layout.label(text=item.name, icon='CURVE_PATH')
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class KNOT_UL_AllowedMaterialsList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon,
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active_data, active_propname, index):
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row = layout.row(align=True)
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row.prop(item, "enabled", text="")
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if item.is_preset:
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row.label(text=f"Preset: {item.name}", icon='SHADING_RENDERED')
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else:
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row.label(text=f"Material: {item.name}", icon='MATERIAL')
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# ---------------------------------------------------------------------------
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# Shared property layout helper
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# ---------------------------------------------------------------------------
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def draw_knot_properties(layout, item) -> None:
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"""Draw all KnotItem properties using collapsible per-item sections."""
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# ── Shape ──────────────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_shape", "Shape", 'CURVE_PATH')
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if open_:
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box.prop(item, "shape_type")
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if item.shape_type == 'TORUS_KNOT':
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draw_prop_with_mod(box, item, "torus_p", "mod_torus_p")
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draw_prop_with_mod(box, item, "torus_q", "mod_torus_q")
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row = box.row(align=True)
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row.prop(item, "flip_p", toggle=True, icon='ARROW_LEFTRIGHT')
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row.prop(item, "flip_q", toggle=True, icon='ARROW_LEFTRIGHT')
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box.prop(item, "mode")
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if item.mode == 'MAJOR_MINOR':
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draw_prop_with_mod(box, item, "torus_R", "mod_torus_R")
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draw_prop_with_mod(box, item, "torus_r", "mod_torus_r")
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else:
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draw_prop_with_mod(box, item, "torus_eR", "mod_torus_eR")
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draw_prop_with_mod(box, item, "torus_iR", "mod_torus_iR")
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elif item.shape_type == 'MOBIUS':
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draw_prop_with_mod(box, item, "mobius_twists", "mod_mobius_twists")
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draw_prop_with_mod(box, item, "mobius_width", "mod_mobius_width")
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elif item.shape_type == 'LISSAJOUS':
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draw_prop_with_mod(box, item, "liss_kx", "mod_liss_kx")
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draw_prop_with_mod(box, item, "liss_ky", "mod_liss_ky")
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draw_prop_with_mod(box, item, "liss_kz", "mod_liss_kz")
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draw_prop_with_mod(box, item, "liss_amp", "mod_liss_amp")
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elif item.shape_type == 'SPIRAL':
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draw_prop_with_mod(box, item, "spiral_turns", "mod_spiral_turns")
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draw_prop_with_mod(box, item, "spiral_R", "mod_spiral_R")
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# ── Geometry ────────────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_geometry", "Geometry", 'MESH_DATA')
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if open_:
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draw_prop_with_mod(box, item, "geo_extrude", "mod_geo_extrude")
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draw_prop_with_mod(box, item, "geo_offset", "mod_geo_offset")
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draw_prop_with_mod(box, item, "geo_bDepth", "mod_geo_bDepth")
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draw_prop_with_mod(box, item, "torus_h", "mod_torus_h")
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# ── Links & Phases ───────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_links", "Links & Phases", 'LINKED')
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if open_:
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box.prop(item, "multiple_links")
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col = box.column(align=True)
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row = col.row(align=True)
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row.prop(item, "torus_u")
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row.prop(item, "torus_v")
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row = col.row(align=True)
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row.prop(item, "torus_rP")
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row.prop(item, "torus_sP")
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# ── Animation Rates ──────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_anim", "Animation Rates", 'ANIM')
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if open_:
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box.prop(item, "cycle_rate")
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col = box.column(align=True)
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row = col.row(align=True)
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row.prop(item, "spin_phase_rate")
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row.prop(item, "rev_phase_rate")
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row = col.row(align=True)
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row.prop(item, "height_rate")
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row = col.row(align=True)
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row.prop(item, "scale_rate")
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row.prop(item, "scale_amplitude")
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# ── Material ─────────────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_material", "Material", 'MATERIAL')
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if open_:
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box.prop(item, "material_mode", expand=True)
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if item.material_mode == 'PRESET':
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box.prop(item, "shader_id")
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col = box.column(align=True)
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col.prop(item, "preset_color")
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row = col.row(align=True)
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row.prop(item, "preset_roughness", slider=True)
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row.prop(item, "preset_metallic", slider=True)
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col.prop(item, "preset_emission_strength")
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else:
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box.prop(item, "project_material", text="Material")
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# ── Colors ───────────────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_colors", "Colors", 'COLOR')
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if open_:
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box.prop(item, "use_colors")
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if item.use_colors:
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row = box.row(align=True)
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row.prop(item, "colorSet")
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row.prop(item, "random_colors")
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# ── Transition ───────────────────────────────────────────────────────────
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box, open_ = _section(layout, item, "ui_show_trans", "Transition", 'MOD_TIME')
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if open_:
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box.prop(item, "transition_frames")
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if item.transition_frames > 0:
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box.prop(item, "transition_easing")
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# ---------------------------------------------------------------------------
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# Main panel
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# ---------------------------------------------------------------------------
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class KNOT_PT_Panel(bpy.types.Panel):
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bl_label = "Pr3tz"
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bl_idname = "KNOT_PT_panel"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Pr3tz'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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glob = scene.knot_globals
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gen = scene.knot_generator
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# ── Playlist ─────────────────────────────────────────────────────────
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pl_box = layout.box()
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pl_row = pl_box.row()
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pl_row.prop(glob, "ui_show_playlist",
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icon='TRIA_DOWN' if glob.ui_show_playlist else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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pl_row.label(text="Playlist", icon='NLA')
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if glob.ui_show_playlist:
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row = pl_box.row()
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row.template_list("KNOT_UL_List", "", scene, "knot_list",
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scene, "knot_list_index")
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col = row.column(align=True)
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col.operator("knot.add_item", text="", icon='ADD')
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col.operator("knot.remove_item", text="", icon='REMOVE')
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col.separator()
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col.operator("knot.move_item", text="", icon='TRIA_UP'
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).direction = 'UP'
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col.operator("knot.move_item", text="", icon='TRIA_DOWN'
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).direction = 'DOWN'
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pl_box.operator("knot.populate", icon='FILE_REFRESH')
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# ── Selected Knot ─────────────────────────────────────────────────────
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if 0 <= scene.knot_list_index < len(scene.knot_list):
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item = scene.knot_list[scene.knot_list_index]
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ke_box = layout.box()
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ke_row = ke_box.row()
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ke_row.prop(glob, "ui_show_knot_edit",
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icon='TRIA_DOWN' if glob.ui_show_knot_edit else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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ke_row.label(text=f"Knot: {item.name}", icon='CURVE_PATH')
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if glob.ui_show_knot_edit:
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ke_box.prop(item, "name", text="",)
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draw_knot_properties(ke_box, item)
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ke_box.operator("knot.bake_preview", icon='FILE_TICK')
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# ── Global Settings ───────────────────────────────────────────────────
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gb = layout.box()
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gb_row = gb.row()
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gb_row.prop(glob, "ui_show_global",
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icon='TRIA_DOWN' if glob.ui_show_global else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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gb_row.label(text="Global Settings", icon='WORLD')
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if glob.ui_show_global:
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gb.prop(glob, "knot_scale")
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gb.prop(glob, "frames_per_knot")
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# Resolutions
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res_box = gb.box()
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res_box.label(text="Resolutions (Preview / Render)", icon='RESTRICT_VIEW_OFF')
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row = res_box.row(align=True)
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row.prop(glob, "preview_resolution", text="Curve")
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row.prop(glob, "render_resolution", text="")
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row = res_box.row(align=True)
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row.prop(glob, "preview_bevel_resolution", text="Bevel")
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row.prop(glob, "render_bevel_resolution", text="")
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# Visual Effects & Mods
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fx_box = gb.box()
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fx_box.label(text="Visual Effects & Tweaks", icon='MODIFIER')
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fx_box.prop(glob, "global_master_thickness", slider=True)
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fx_box.prop(glob, "global_emission_multiplier", slider=True)
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fx_box.prop(glob, "global_hue_shift", slider=True)
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fx_box.prop(glob, "global_turbulence", slider=True)
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fx_box.prop(glob, "camera_shake_amplitude", slider=True)
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fx_box.prop(glob, "auto_turntable_speed")
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row = fx_box.row(align=True)
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row.prop(glob, "smooth_shading", toggle=True, icon='SHADING_RENDERED')
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row.prop(glob, "viewport_wireframe", toggle=True, icon='SHADING_WIRE')
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n_knots = len(scene.knot_list)
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if n_knots > 0:
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total_frames = compute_playlist_duration(scene)
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fps = max(1, scene.render.fps)
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secs = total_frames / fps
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gb.label(
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text=f"Playlist: {total_frames} fr / {secs:.1f}s ({n_knots} knots)",
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icon='TIME')
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row = gb.row(align=True)
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row.operator("knot.fit_timeline", icon='PREVIEW_RANGE', text="Fit Timeline")
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row.operator("knot.fit_playlist", icon='NLA_PUSHDOWN', text="Fit Playlist")
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# · Playback sub-section ·
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gb.separator()
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pb_open = _subsection(gb, glob, "ui_show_playback", "Playback", 'PLAY')
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if pb_open:
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pb = gb.column(align=True)
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pb.prop(glob, "global_speed")
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pb.prop(glob, "animation_phase")
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pb.prop(glob, "reactivity_factor", slider=True)
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gb.label(text="↑ Keyframe or drive for reactivity", icon='INFO')
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row = gb.row(align=True)
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row.prop(scene, "frame_end", text="Total Frames")
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row.prop(scene.render, "fps", text="FPS")
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# ── Random Generator ──────────────────────────────────────────────────
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gen_box = layout.box()
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gen_hdr = gen_box.row()
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gen_hdr.prop(gen, "ui_show_generator",
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icon='TRIA_DOWN' if gen.ui_show_generator else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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gen_hdr.label(text="Random Generator", icon='GROUP')
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if gen.ui_show_generator:
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gen_box.prop(gen, "num_knots")
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# · Base Knot Defaults ·
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base_box = gen_box.box()
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base_row = base_box.row()
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base_row.prop(gen, "ui_show_base",
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icon='TRIA_DOWN' if gen.ui_show_base else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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base_row.label(text="Base Defaults", icon='PRESET')
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if gen.ui_show_base:
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draw_knot_properties(base_box, gen.base_knot)
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# · Randomise Toggles (collapsible container) ·
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rand_box = gen_box.box()
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rand_hdr = rand_box.row()
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rand_hdr.prop(gen, "ui_show_rand_toggles",
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icon='TRIA_DOWN' if gen.ui_show_rand_toggles else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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rand_hdr.label(text="Randomise Toggles", icon='MODIFIER')
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if gen.ui_show_rand_toggles:
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def draw_rand(prop):
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row = rand_box.row(align=True)
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row.prop(gen, f"r_{prop}")
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if getattr(gen, f"r_{prop}"):
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row.prop(gen, f"min_{prop}")
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row.prop(gen, f"max_{prop}")
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def draw_rand_bool(prop):
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row = rand_box.row(align=True)
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row.prop(gen, f"r_{prop}")
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if getattr(gen, f"r_{prop}") and hasattr(gen, f"prob_{prop}"):
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row.prop(gen, f"prob_{prop}")
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# ·· Shape ··
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s_box = rand_box.box()
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s_row = s_box.row()
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s_row.prop(gen, "ui_show_rand_shape",
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icon='TRIA_DOWN' if gen.ui_show_rand_shape else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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s_row.label(text="Shape", icon='CURVE_PATH')
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if gen.ui_show_rand_shape:
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s_box.prop(gen, "r_shape_type")
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draw_rand("torus_p"); draw_rand("torus_q")
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draw_rand_bool("flip_p"); draw_rand_bool("flip_q")
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draw_rand_bool("mode")
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draw_rand("torus_R"); draw_rand("torus_r")
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draw_rand("torus_eR"); draw_rand("torus_iR")
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draw_rand("mobius_twists"); draw_rand("mobius_width")
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draw_rand("liss_kx"); draw_rand("liss_ky")
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draw_rand("liss_kz"); draw_rand("liss_amp")
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draw_rand("spiral_turns"); draw_rand("spiral_R")
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# ·· Geometry & Links ··
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g_box = rand_box.box()
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g_row = g_box.row()
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g_row.prop(gen, "ui_show_rand_geo",
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icon='TRIA_DOWN' if gen.ui_show_rand_geo else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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g_row.label(text="Geometry & Links", icon='MESH_DATA')
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if gen.ui_show_rand_geo:
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draw_rand("geo_extrude"); draw_rand("geo_offset")
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draw_rand("geo_bDepth"); draw_rand("torus_h")
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draw_rand_bool("multiple_links")
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draw_rand("torus_u"); draw_rand("torus_v")
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draw_rand("torus_rP"); draw_rand("torus_sP")
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draw_rand("transition_frames")
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draw_rand_bool("transition_easing")
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# ·· Animation Rates ··
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a_box = rand_box.box()
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a_row = a_box.row()
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a_row.prop(gen, "ui_show_rand_anim",
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icon='TRIA_DOWN' if gen.ui_show_rand_anim else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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a_row.label(text="Animation Rates", icon='ANIM')
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if gen.ui_show_rand_anim:
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draw_rand("cycle_rate")
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draw_rand("spin_phase_rate"); draw_rand("rev_phase_rate")
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draw_rand("height_rate")
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draw_rand("scale_rate"); draw_rand("scale_amplitude")
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# ·· Material ··
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m_box = rand_box.box()
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m_row = m_box.row()
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m_row.prop(gen, "ui_show_rand_mat",
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icon='TRIA_DOWN' if gen.ui_show_rand_mat else 'TRIA_RIGHT',
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icon_only=True, emboss=False)
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m_row.label(text="Material", icon='MATERIAL')
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if gen.ui_show_rand_mat:
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row = m_box.row(align=True)
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row.prop(gen, "r_material")
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if gen.r_material:
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row.prop(gen, "r_preset_params", text="Rnd Params")
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filter_box = m_box.box()
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filter_box.label(text="Allowed Materials & Presets:")
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row_sync = filter_box.row()
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row_sync.template_list(
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"KNOT_UL_AllowedMaterialsList", "",
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gen, "allowed_materials",
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gen, "allowed_materials_index",
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rows=5)
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sync_col = row_sync.column(align=True)
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sync_col.operator(
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"knot.sync_generator_materials",
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icon='FILE_REFRESH', text=""
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)
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if len(gen.allowed_materials) == 0:
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filter_box.label(
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text="Click Sync to load project materials & presets",
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icon='INFO')
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gen_box.operator("knot.generate_random", icon='PLAY')
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# ── Export ────────────────────────────────────────────────────────────
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ex_box = layout.box()
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ex_box.label(text="Export", icon='EXPORT')
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ex_box.label(text="Bake all frames to a standalone .blend file",
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icon='INFO')
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row = ex_box.row()
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row.scale_y = 1.4
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row.operator("knot.bake_export", icon='RENDER_ANIMATION')
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