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Pr3tz/CHANGELOG.md
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2026-06-04 03:49:56 -04:00

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Changelog

All notable changes to Pr3tz are documented here.

[Unreleased]

Changed

  • Minimum Blender version raised to 5.0bl_info["blender"] updated to (5, 0, 0). Blender 4.x is no longer supported. Drops all legacy compatibility shims:
    • _get_action_fcurves now uses the Blender 5 layered Action API only (no action.fcurves fallback).
    • Principled BSDF shaders use Blender 5 canonical input names directly: "Specular IOR Level", "Transmission Weight", "Coat Weight", "Coat Roughness".
    • Removed "Specular" / "Clearcoat" / "Transmission" key-in-inputs guards.

[2.0.0] — Current

Added

  • Full modular rewrite: knot_animation.py split into 10 focused modules under knot_animation/
  • 20 built-in shader presets (up from 7 in 1.x)
  • Per-knot material overrides — color, roughness, metallic, emission strength
  • Per-knot animation rates: spin phase, revolution phase, height pulse, scale oscillation
  • Smooth geometry transitions with Linear / Quadratic / Smoothstep easing
  • Random playlist generator with configurable min/max ranges for every parameter
  • Bake & Export operator with split-file support for distributed render farms (SheepIt)
  • Blender 5.0 layered-action API support (_get_action_fcurves compatibility helper)
  • FitTimeline and FitPlaylist operators
  • Global Reactivity factor for audio-reactive animation
  • preview_resolution / render_resolution split for fast viewport + quality renders
  • Camera shake baked to delta_location keyframes during export
  • Headless align_matrix monkey-patch for crash-free command-line rendering

Changed

  • Handler no longer uses bpy.ops or reads bpy.context.space_data — safe in all execution contexts
  • Material cache keyed by preset ID — no rebuilds on every frame

[1.x] — Single-file era

  • knot_animation.py: procedural torus knot animation with hardcoded 10-knot config list
  • 7 shader presets
  • No playlist editor, no transitions, no export